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    <title>topic Practical examples of multi-threading in games source code ? in Intel® Moderncode for Parallel Architectures</title>
    <link>https://community.intel.com/t5/Intel-Moderncode-for-Parallel/Practical-examples-of-multi-threading-in-games-source-code/m-p/912924#M4727</link>
    <description>At develop Brighton, an &lt;A href="http://www.ati.com/developer/brighton/07%20Intel%20Practical%20Multithreading.pdf"&gt;Intel talk on "Practical examples of multi-threading in games"&lt;/A&gt; emphasizes on the "Work Crew Technique" among 2 threading techniques demonstrated on a the second case study, a "Demolish Simulation" demo using Opende physical engine.&lt;BR /&gt;&lt;BR /&gt;It's stated as "Not quite so simple to implement" but lacks any other details or information on implementation.&lt;BR /&gt;&lt;BR /&gt;Is it possible to have more hindsight on the implementation or even the source code ?&lt;BR /&gt;&lt;BR /&gt;First case study source code is available &lt;A href="http://gamasutra.com/features/20060531/gruen_01.shtml"&gt;here&lt;/A&gt;&lt;BR /&gt;Still looking for the second.&lt;BR /&gt;&lt;BR /&gt;</description>
    <pubDate>Tue, 29 Aug 2006 17:27:29 GMT</pubDate>
    <dc:creator>kuranes__tuan</dc:creator>
    <dc:date>2006-08-29T17:27:29Z</dc:date>
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      <title>Practical examples of multi-threading in games source code ?</title>
      <link>https://community.intel.com/t5/Intel-Moderncode-for-Parallel/Practical-examples-of-multi-threading-in-games-source-code/m-p/912924#M4727</link>
      <description>At develop Brighton, an &lt;A href="http://www.ati.com/developer/brighton/07%20Intel%20Practical%20Multithreading.pdf"&gt;Intel talk on "Practical examples of multi-threading in games"&lt;/A&gt; emphasizes on the "Work Crew Technique" among 2 threading techniques demonstrated on a the second case study, a "Demolish Simulation" demo using Opende physical engine.&lt;BR /&gt;&lt;BR /&gt;It's stated as "Not quite so simple to implement" but lacks any other details or information on implementation.&lt;BR /&gt;&lt;BR /&gt;Is it possible to have more hindsight on the implementation or even the source code ?&lt;BR /&gt;&lt;BR /&gt;First case study source code is available &lt;A href="http://gamasutra.com/features/20060531/gruen_01.shtml"&gt;here&lt;/A&gt;&lt;BR /&gt;Still looking for the second.&lt;BR /&gt;&lt;BR /&gt;</description>
      <pubDate>Tue, 29 Aug 2006 17:27:29 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Moderncode-for-Parallel/Practical-examples-of-multi-threading-in-games-source-code/m-p/912924#M4727</guid>
      <dc:creator>kuranes__tuan</dc:creator>
      <dc:date>2006-08-29T17:27:29Z</dc:date>
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