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    <title>topic Mix material with luminous in Ospray. in Intel® Rendering Toolkit</title>
    <link>https://community.intel.com/t5/Intel-Rendering-Toolkit/Mix-material-with-luminous-in-Ospray/m-p/1440890#M91</link>
    <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;I am trying to apply a mask to a luminous material in ospray, to simulate a multisector lamp. I did try using the "map_" prefix on "color" and "&lt;SPAN&gt;intensity" parameters without any effect. So I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigned to "&lt;/SPAN&gt;&lt;SPAN&gt;map_factor"&amp;nbsp; parameter. However, when I plug a luminous material into the mix the renderer throws an access violation exception.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is a sample:&lt;/P&gt;
&lt;LI-CODE lang="cpp"&gt;ospray::cpp::Material lum1("pathtracer", "luminous");
lum1.setParam("intensity", 1.0f);
lum1.setParam("color", vec3f(0.0f, 1.0f, 0.0f));
lum1.commit();
ospray::cpp::Material lum2("pathtracer", "luminous");
lum2.setParam("intensity", 0.0f);
lum2.setParam("color", vec3f(0.0f, 0.0f, 1.0f));
lum2.commit();

ospray::cpp::Material mix("pathtracer", "mix");
mix.setParam("factor", 0.5f);
//mix.setParam("map_factor", mask_texture);
mix.setParam("material1", lum1);
mix.setParam("material2", lum2);
mix.commit();

&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any ideas on how to make a partially luminous material? like this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Glib_0-1671722381366.png" style="width: 400px;"&gt;&lt;img src="https://community.intel.com/t5/image/serverpage/image-id/36450iE2357594F4BF28DC/image-size/medium/is-moderation-mode/true?v=v2&amp;amp;px=400&amp;amp;whitelist-exif-data=Orientation%2CResolution%2COriginalDefaultFinalSize%2CCopyright" role="button" title="Glib_0-1671722381366.png" alt="Glib_0-1671722381366.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you&lt;/P&gt;</description>
    <pubDate>Thu, 22 Dec 2022 15:25:07 GMT</pubDate>
    <dc:creator>Glib</dc:creator>
    <dc:date>2022-12-22T15:25:07Z</dc:date>
    <item>
      <title>Mix material with luminous in Ospray.</title>
      <link>https://community.intel.com/t5/Intel-Rendering-Toolkit/Mix-material-with-luminous-in-Ospray/m-p/1440890#M91</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;
&lt;P&gt;I am trying to apply a mask to a luminous material in ospray, to simulate a multisector lamp. I did try using the "map_" prefix on "color" and "&lt;SPAN&gt;intensity" parameters without any effect. So I am trying to build a mix material by combining two luminous materials. The mix material works flawlessly when I use standard materials, I can see them being mixed based on the texture assigned to "&lt;/SPAN&gt;&lt;SPAN&gt;map_factor"&amp;nbsp; parameter. However, when I plug a luminous material into the mix the renderer throws an access violation exception.&lt;/SPAN&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Here is a sample:&lt;/P&gt;
&lt;LI-CODE lang="cpp"&gt;ospray::cpp::Material lum1("pathtracer", "luminous");
lum1.setParam("intensity", 1.0f);
lum1.setParam("color", vec3f(0.0f, 1.0f, 0.0f));
lum1.commit();
ospray::cpp::Material lum2("pathtracer", "luminous");
lum2.setParam("intensity", 0.0f);
lum2.setParam("color", vec3f(0.0f, 0.0f, 1.0f));
lum2.commit();

ospray::cpp::Material mix("pathtracer", "mix");
mix.setParam("factor", 0.5f);
//mix.setParam("map_factor", mask_texture);
mix.setParam("material1", lum1);
mix.setParam("material2", lum2);
mix.commit();

&lt;/LI-CODE&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Any ideas on how to make a partially luminous material? like this:&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&lt;span class="lia-inline-image-display-wrapper lia-image-align-inline" image-alt="Glib_0-1671722381366.png" style="width: 400px;"&gt;&lt;img src="https://community.intel.com/t5/image/serverpage/image-id/36450iE2357594F4BF28DC/image-size/medium/is-moderation-mode/true?v=v2&amp;amp;px=400&amp;amp;whitelist-exif-data=Orientation%2CResolution%2COriginalDefaultFinalSize%2CCopyright" role="button" title="Glib_0-1671722381366.png" alt="Glib_0-1671722381366.png" /&gt;&lt;/span&gt;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;
&lt;P&gt;Thank you&lt;/P&gt;</description>
      <pubDate>Thu, 22 Dec 2022 15:25:07 GMT</pubDate>
      <guid>https://community.intel.com/t5/Intel-Rendering-Toolkit/Mix-material-with-luminous-in-Ospray/m-p/1440890#M91</guid>
      <dc:creator>Glib</dc:creator>
      <dc:date>2022-12-22T15:25:07Z</dc:date>
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