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    <title>topic Re: Standard Graphics App Text Scrolling in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937353#M16209</link>
    <description>When you use the Win32 API, you're usually creating bitmaps anyway.  The thing about QuickWin is that you get a &lt;B&gt;scrollable&lt;/B&gt; window, which is hard to do directly with the Win32 API, and that scrolling the window involves copying portions of a bitmap - memory and processor-intensive.&lt;BR /&gt;&lt;BR /&gt;If you can live without scrolling, you MIGHT get a bit more speed out of direct Win32 calls, but I doubt it's worth the hassle.&lt;BR /&gt;&lt;BR /&gt;Steve</description>
    <pubDate>Wed, 07 Feb 2001 06:55:05 GMT</pubDate>
    <dc:creator>Steven_L_Intel1</dc:creator>
    <dc:date>2001-02-07T06:55:05Z</dc:date>
    <item>
      <title>Standard Graphics App Text Scrolling</title>
      <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937349#M16205</link>
      <description>I have converted a large legacy application into a QuickWin Standard Graphics Application. The program can produce a large amount of text output, and the problem is that this scrolls very slowly. &lt;BR /&gt;Is there any way to speed up this scrolling?</description>
      <pubDate>Sun, 04 Feb 2001 03:54:22 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937349#M16205</guid>
      <dc:creator>jajr</dc:creator>
      <dc:date>2001-02-04T03:54:22Z</dc:date>
    </item>
    <item>
      <title>Re: Standard Graphics App Text Scrolling</title>
      <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937350#M16206</link>
      <description>Only by reducing the window size.  A QuickWin window is a bitmap, and if the bitmap is very large (especially if your screen resolution is high), scrolling can be slow.&lt;BR /&gt;&lt;BR /&gt;Steve</description>
      <pubDate>Mon, 05 Feb 2001 05:44:40 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937350#M16206</guid>
      <dc:creator>Steven_L_Intel1</dc:creator>
      <dc:date>2001-02-05T05:44:40Z</dc:date>
    </item>
    <item>
      <title>Re: Standard Graphics App Text Scrolling</title>
      <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937351#M16207</link>
      <description>Steve,  &lt;BR /&gt;Does your note about Quick Win windows being bit maps (and thus slow) imply that perhaps true PI-generated windows are not?  Put another way, will my Fort ran's dynamic graphics work noticeably faster if I convert to Win32 PI rather than keep my graphics in Quick Win?</description>
      <pubDate>Wed, 07 Feb 2001 05:49:05 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937351#M16207</guid>
      <dc:creator>jackosullivan</dc:creator>
      <dc:date>2001-02-07T05:49:05Z</dc:date>
    </item>
    <item>
      <title>Re: Standard Graphics App Text Scrolling</title>
      <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937352#M16208</link>
      <description>stupid spell-checker!  "PI" of course, should be "API", "Quick Win" should be "QuickWin", "bit maps" should be "bitmaps", and "Fort ran" (!) should be Fortran! &lt;BR /&gt;sorry about that.. &lt;BR /&gt;God bless! &lt;BR /&gt;Jack</description>
      <pubDate>Wed, 07 Feb 2001 05:52:17 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937352#M16208</guid>
      <dc:creator>jackosullivan</dc:creator>
      <dc:date>2001-02-07T05:52:17Z</dc:date>
    </item>
    <item>
      <title>Re: Standard Graphics App Text Scrolling</title>
      <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937353#M16209</link>
      <description>When you use the Win32 API, you're usually creating bitmaps anyway.  The thing about QuickWin is that you get a &lt;B&gt;scrollable&lt;/B&gt; window, which is hard to do directly with the Win32 API, and that scrolling the window involves copying portions of a bitmap - memory and processor-intensive.&lt;BR /&gt;&lt;BR /&gt;If you can live without scrolling, you MIGHT get a bit more speed out of direct Win32 calls, but I doubt it's worth the hassle.&lt;BR /&gt;&lt;BR /&gt;Steve</description>
      <pubDate>Wed, 07 Feb 2001 06:55:05 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937353#M16209</guid>
      <dc:creator>Steven_L_Intel1</dc:creator>
      <dc:date>2001-02-07T06:55:05Z</dc:date>
    </item>
    <item>
      <title>Re: Standard Graphics App Text Scrolling</title>
      <link>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937354#M16210</link>
      <description>exactly what I wanted to hear!  too old to learn API graphics! &lt;BR /&gt;Thanks, as usual, Steve, for your speedy and expert response. &lt;BR /&gt;God bless! &lt;BR /&gt;jack</description>
      <pubDate>Wed, 07 Feb 2001 07:36:12 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Standard-Graphics-App-Text-Scrolling/m-p/937354#M16210</guid>
      <dc:creator>jackosullivan</dc:creator>
      <dc:date>2001-02-07T07:36:12Z</dc:date>
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