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    <title>topic Game programmers: Idea for a New Application in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Game-programmers-Idea-for-a-New-Application/m-p/993666#M27987</link>
    <description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Here's an idea we received in Intel Software Network Support, posted herewith the author's permission. Game programmers, what do you think?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;==&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;I believe the next big software/hardware application will be one that could be described as the ideal application software to help in the development of computer games, a "killer-app" no pun intended. I believe creative-types would rather the computer do all repetitive, and complex, tasks, to allow them to focus on the creative aspects. &lt;/FONT&gt;&lt;FONT size="2"&gt;I am sure professional game designers would only be glad to tell you what would be most useful for their work. &lt;/FONT&gt;&lt;/DIV&gt;&lt;FONT size="2"&gt;
&lt;DIV align="left"&gt;&lt;BR /&gt;Perhaps, some will ask too much, not knowing what is feasible, and others too little. Your professionals can sort that out. I mean, graphics, sounds, actions, action figures, special effects, etc. &lt;/DIV&gt;&lt;/FONT&gt;&lt;FONT size="2"&gt;Later on, the same software/hardware could be upgraded to provide a quick and simple preview of a proposed commercial and even a movie.&lt;/FONT&gt;&lt;FONT size="2"&gt;In time, this could be used to plan how a theatre reharsal and run-through could be planned and give a preliminary evaluation of a play. 
&lt;DIV align="left"&gt;&lt;/DIV&gt;&lt;/FONT&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Obviously, your new parallel processing chips, and new special ones, will be key components. &lt;/FONT&gt;&lt;FONT size="2"&gt;Participants in different terminals could swap, action, word and special effects script files, observe and evaluate a performance and propose alternatives and send them to each other to consider. &lt;/FONT&gt;&lt;FONT size="2"&gt;It will be the first aid, ever, to the real creative process, I believe. (I worked in software for 40 years, wrote my first code in punch cards. You do remember them, right?)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;The ultimate may be when a popular version is available that could be used to educate, train and entertain friends, relatives, clients, teachers, politicians, students, etc. &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;&amp;lt;...&amp;gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;The goal would be to stage Hamlet intially with rough graphics, with all movement and dialogue, later with all the scenery and finally with all the special effects. &lt;/FONT&gt;&lt;FONT size="2"&gt;Close-ups would be nice, if skin texture could be rendered easily. That is something weat [our company]tried to do for flight trainers, for automatic terrain database for helicopter simulators using Intergraph computers, for the Apache helicopter, in 1980s. &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Thanks for the opportunity.&lt;BR /&gt;&amp;lt;...&amp;gt;&lt;BR /&gt;My reward will be when I can buy a copy, 3 years from now?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Michael F. Sarabia &lt;/FONT&gt;&lt;/DIV&gt;
&lt;P align="left"&gt;&lt;FONT size="2"&gt;==&lt;BR /&gt;Lexi S.&lt;BR /&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P align="left"&gt;&lt;/P&gt;&lt;P&gt;Message Edited by intel.software.network.support on &lt;SPAN class="date_text"&gt;12-07-2005&lt;/SPAN&gt; &lt;SPAN class="time_text"&gt;04:48 PM&lt;/SPAN&gt;&lt;/P&gt;</description>
    <pubDate>Wed, 23 Mar 2005 00:19:16 GMT</pubDate>
    <dc:creator>Intel_Software_Netw1</dc:creator>
    <dc:date>2005-03-23T00:19:16Z</dc:date>
    <item>
      <title>Game programmers: Idea for a New Application</title>
      <link>https://community.intel.com/t5/Software-Archive/Game-programmers-Idea-for-a-New-Application/m-p/993666#M27987</link>
      <description>&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Here's an idea we received in Intel Software Network Support, posted herewith the author's permission. Game programmers, what do you think?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;==&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;I believe the next big software/hardware application will be one that could be described as the ideal application software to help in the development of computer games, a "killer-app" no pun intended. I believe creative-types would rather the computer do all repetitive, and complex, tasks, to allow them to focus on the creative aspects. &lt;/FONT&gt;&lt;FONT size="2"&gt;I am sure professional game designers would only be glad to tell you what would be most useful for their work. &lt;/FONT&gt;&lt;/DIV&gt;&lt;FONT size="2"&gt;
&lt;DIV align="left"&gt;&lt;BR /&gt;Perhaps, some will ask too much, not knowing what is feasible, and others too little. Your professionals can sort that out. I mean, graphics, sounds, actions, action figures, special effects, etc. &lt;/DIV&gt;&lt;/FONT&gt;&lt;FONT size="2"&gt;Later on, the same software/hardware could be upgraded to provide a quick and simple preview of a proposed commercial and even a movie.&lt;/FONT&gt;&lt;FONT size="2"&gt;In time, this could be used to plan how a theatre reharsal and run-through could be planned and give a preliminary evaluation of a play. 
&lt;DIV align="left"&gt;&lt;/DIV&gt;&lt;/FONT&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Obviously, your new parallel processing chips, and new special ones, will be key components. &lt;/FONT&gt;&lt;FONT size="2"&gt;Participants in different terminals could swap, action, word and special effects script files, observe and evaluate a performance and propose alternatives and send them to each other to consider. &lt;/FONT&gt;&lt;FONT size="2"&gt;It will be the first aid, ever, to the real creative process, I believe. (I worked in software for 40 years, wrote my first code in punch cards. You do remember them, right?)&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;The ultimate may be when a popular version is available that could be used to educate, train and entertain friends, relatives, clients, teachers, politicians, students, etc. &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;&amp;lt;...&amp;gt;&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;The goal would be to stage Hamlet intially with rough graphics, with all movement and dialogue, later with all the scenery and finally with all the special effects. &lt;/FONT&gt;&lt;FONT size="2"&gt;Close-ups would be nice, if skin texture could be rendered easily. That is something weat [our company]tried to do for flight trainers, for automatic terrain database for helicopter simulators using Intergraph computers, for the Apache helicopter, in 1980s. &lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;BR /&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Thanks for the opportunity.&lt;BR /&gt;&amp;lt;...&amp;gt;&lt;BR /&gt;My reward will be when I can buy a copy, 3 years from now?&lt;/FONT&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;/DIV&gt;
&lt;DIV align="left"&gt;&lt;FONT size="2"&gt;Michael F. Sarabia &lt;/FONT&gt;&lt;/DIV&gt;
&lt;P align="left"&gt;&lt;FONT size="2"&gt;==&lt;BR /&gt;Lexi S.&lt;BR /&gt;&lt;/FONT&gt;&lt;/P&gt;
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&lt;P align="left"&gt;&lt;/P&gt;&lt;P&gt;Message Edited by intel.software.network.support on &lt;SPAN class="date_text"&gt;12-07-2005&lt;/SPAN&gt; &lt;SPAN class="time_text"&gt;04:48 PM&lt;/SPAN&gt;&lt;/P&gt;</description>
      <pubDate>Wed, 23 Mar 2005 00:19:16 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Game-programmers-Idea-for-a-New-Application/m-p/993666#M27987</guid>
      <dc:creator>Intel_Software_Netw1</dc:creator>
      <dc:date>2005-03-23T00:19:16Z</dc:date>
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