<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:taxo="http://purl.org/rss/1.0/modules/taxonomy/" version="2.0">
  <channel>
    <title>topic Well, if you have the full 3d in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Hand-Occlusion-in-Augmented-Reality-using-Realsense-Dev-Kit/m-p/999152#M29430</link>
    <description>&lt;P&gt;Well, if you have the full 3d location of the object's vertices, it should work like any other object in the renderer that you are using...&lt;/P&gt;

&lt;P&gt;As far as I can remember, the RealSense SDK does not include an advanced renderer, so you should use an external library. It makes sense though.&lt;/P&gt;</description>
    <pubDate>Sun, 29 Mar 2015 21:26:00 GMT</pubDate>
    <dc:creator>samontab</dc:creator>
    <dc:date>2015-03-29T21:26:00Z</dc:date>
    <item>
      <title>Hand Occlusion in Augmented Reality using Realsense Dev Kit</title>
      <link>https://community.intel.com/t5/Software-Archive/Hand-Occlusion-in-Augmented-Reality-using-Realsense-Dev-Kit/m-p/999151#M29429</link>
      <description>&lt;P&gt;Hi there!&lt;/P&gt;

&lt;P&gt;Has anyone tried to build an application which can utilize realsense for correct occlusion during rendering of virtual objects?&lt;/P&gt;

&lt;P&gt;For example to use the Realsense's RGB+Depth utilities to estimate the depth of the hand with respect to a virtual object and if it is closer than the 3d model to draw the hand in front of the 3d model.&lt;/P&gt;

&lt;P&gt;If so,please let me know.I want to build something like that.&lt;/P&gt;</description>
      <pubDate>Sun, 29 Mar 2015 18:37:06 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Hand-Occlusion-in-Augmented-Reality-using-Realsense-Dev-Kit/m-p/999151#M29429</guid>
      <dc:creator>Marios_B_</dc:creator>
      <dc:date>2015-03-29T18:37:06Z</dc:date>
    </item>
    <item>
      <title>Well, if you have the full 3d</title>
      <link>https://community.intel.com/t5/Software-Archive/Hand-Occlusion-in-Augmented-Reality-using-Realsense-Dev-Kit/m-p/999152#M29430</link>
      <description>&lt;P&gt;Well, if you have the full 3d location of the object's vertices, it should work like any other object in the renderer that you are using...&lt;/P&gt;

&lt;P&gt;As far as I can remember, the RealSense SDK does not include an advanced renderer, so you should use an external library. It makes sense though.&lt;/P&gt;</description>
      <pubDate>Sun, 29 Mar 2015 21:26:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Hand-Occlusion-in-Augmented-Reality-using-Realsense-Dev-Kit/m-p/999152#M29430</guid>
      <dc:creator>samontab</dc:creator>
      <dc:date>2015-03-29T21:26:00Z</dc:date>
    </item>
  </channel>
</rss>

