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    <title>topic Converting Unity 'Action' scripts for other development environments in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Converting-Unity-Action-scripts-for-other-development/m-p/1016595#M36355</link>
    <description>&lt;P&gt;An interesting thought occurred to me. &amp;nbsp;The other week I posted to the forum a guide for converting C# code examples like those found in the SDK manual to be usable in Unity by adding a header and footer section to the script.&lt;/P&gt;

&lt;P&gt;&lt;A href="https://software.intel.com/en-us/forums/topic/536627" target="_blank"&gt;https://software.intel.com/en-us/forums/topic/536627&lt;/A&gt;&lt;/P&gt;

&lt;P&gt;Since the pre-made 'Action' scripts in the Unity Toolkit are essentially C# scripts with headers and footers that make them work in Unity, it made me wonder if they could be made to work in other RealSense-compatible platforms such as Visual Studio and Processing if their header and footer were cut off to make them more like traditional C# scripts.&lt;/P&gt;

&lt;P&gt;.I don't know how these other platforms visually represent the contents of variables, so they might not generate an easy to use menu-driven system from the code like Unity does in its Inspector panel. &amp;nbsp;At the very least though, one could perhaps change the settings in the script using code to provide a similar level of ability to custom-configure a program's camera controls to that which Unity provides. &amp;nbsp;It would probably help people to develop their contest entry a lot faster than if they tried to write scripts from scratch themselves.&lt;/P&gt;

&lt;P&gt;Would be fun to see if someone who uses Visual Studio, Processing, etc could get that to work!&lt;/P&gt;</description>
    <pubDate>Tue, 09 Dec 2014 12:21:04 GMT</pubDate>
    <dc:creator>MartyG</dc:creator>
    <dc:date>2014-12-09T12:21:04Z</dc:date>
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      <title>Converting Unity 'Action' scripts for other development environments</title>
      <link>https://community.intel.com/t5/Software-Archive/Converting-Unity-Action-scripts-for-other-development/m-p/1016595#M36355</link>
      <description>&lt;P&gt;An interesting thought occurred to me. &amp;nbsp;The other week I posted to the forum a guide for converting C# code examples like those found in the SDK manual to be usable in Unity by adding a header and footer section to the script.&lt;/P&gt;

&lt;P&gt;&lt;A href="https://software.intel.com/en-us/forums/topic/536627" target="_blank"&gt;https://software.intel.com/en-us/forums/topic/536627&lt;/A&gt;&lt;/P&gt;

&lt;P&gt;Since the pre-made 'Action' scripts in the Unity Toolkit are essentially C# scripts with headers and footers that make them work in Unity, it made me wonder if they could be made to work in other RealSense-compatible platforms such as Visual Studio and Processing if their header and footer were cut off to make them more like traditional C# scripts.&lt;/P&gt;

&lt;P&gt;.I don't know how these other platforms visually represent the contents of variables, so they might not generate an easy to use menu-driven system from the code like Unity does in its Inspector panel. &amp;nbsp;At the very least though, one could perhaps change the settings in the script using code to provide a similar level of ability to custom-configure a program's camera controls to that which Unity provides. &amp;nbsp;It would probably help people to develop their contest entry a lot faster than if they tried to write scripts from scratch themselves.&lt;/P&gt;

&lt;P&gt;Would be fun to see if someone who uses Visual Studio, Processing, etc could get that to work!&lt;/P&gt;</description>
      <pubDate>Tue, 09 Dec 2014 12:21:04 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Converting-Unity-Action-scripts-for-other-development/m-p/1016595#M36355</guid>
      <dc:creator>MartyG</dc:creator>
      <dc:date>2014-12-09T12:21:04Z</dc:date>
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