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    <title>topic XDK Emulator issues in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/XDK-Emulator-issues/m-p/1019700#M37664</link>
    <description>&lt;P&gt;I'm creating games using phaser.io such that the same code runs either on my web site or embedded (using cocoonjs or cordova). I usually use chrome as my emulator, it's not bad.&amp;nbsp;&lt;/P&gt;

&lt;UL&gt;
	&lt;LI&gt;The thing is - the xdk emulator is the only place my code &lt;STRONG&gt;doesn't&lt;/STRONG&gt; work!&lt;/LI&gt;
&lt;/UL&gt;

&lt;P&gt;&lt;SPAN style="font-size: 13.0080003738403px; line-height: 19.5120010375977px;"&gt;If the emulator is buggy, I can't really use it. I'll have to re-verify every suspected bug in another emulator to see if it's really a bug. I may as well just use that other emulator...&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;I'm trying to sift through the issues. The frist one I can nail down is that custom Phaser.Sprite events dont work, for example:&lt;/P&gt;

&lt;P&gt;&amp;nbsp; &amp;nbsp; musicOption = @game.add.sprite(10, 400, 'musicOption')&lt;BR /&gt;
	&amp;nbsp; &amp;nbsp; musicOption.inputEnabled = true&lt;BR /&gt;
	&amp;nbsp; &amp;nbsp; musicOption.events.onInputDown.add @musicOption, @&lt;/P&gt;

&lt;P&gt;These don't fire in the emulator, but they do everywhere else, including brackets live view.&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Fri, 29 May 2015 18:54:43 GMT</pubDate>
    <dc:creator>Bruce_D_1</dc:creator>
    <dc:date>2015-05-29T18:54:43Z</dc:date>
    <item>
      <title>XDK Emulator issues</title>
      <link>https://community.intel.com/t5/Software-Archive/XDK-Emulator-issues/m-p/1019700#M37664</link>
      <description>&lt;P&gt;I'm creating games using phaser.io such that the same code runs either on my web site or embedded (using cocoonjs or cordova). I usually use chrome as my emulator, it's not bad.&amp;nbsp;&lt;/P&gt;

&lt;UL&gt;
	&lt;LI&gt;The thing is - the xdk emulator is the only place my code &lt;STRONG&gt;doesn't&lt;/STRONG&gt; work!&lt;/LI&gt;
&lt;/UL&gt;

&lt;P&gt;&lt;SPAN style="font-size: 13.0080003738403px; line-height: 19.5120010375977px;"&gt;If the emulator is buggy, I can't really use it. I'll have to re-verify every suspected bug in another emulator to see if it's really a bug. I may as well just use that other emulator...&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;I'm trying to sift through the issues. The frist one I can nail down is that custom Phaser.Sprite events dont work, for example:&lt;/P&gt;

&lt;P&gt;&amp;nbsp; &amp;nbsp; musicOption = @game.add.sprite(10, 400, 'musicOption')&lt;BR /&gt;
	&amp;nbsp; &amp;nbsp; musicOption.inputEnabled = true&lt;BR /&gt;
	&amp;nbsp; &amp;nbsp; musicOption.events.onInputDown.add @musicOption, @&lt;/P&gt;

&lt;P&gt;These don't fire in the emulator, but they do everywhere else, including brackets live view.&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Fri, 29 May 2015 18:54:43 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/XDK-Emulator-issues/m-p/1019700#M37664</guid>
      <dc:creator>Bruce_D_1</dc:creator>
      <dc:date>2015-05-29T18:54:43Z</dc:date>
    </item>
    <item>
      <title>Since you will need to build</title>
      <link>https://community.intel.com/t5/Software-Archive/XDK-Emulator-issues/m-p/1019701#M37665</link>
      <description>&lt;P&gt;Since you will need to build with Crosswalk to insure your game runs on all Android devices I recommend you test/debug with the Debug tab. When you do that you will be running inside the Crosswalk webview on your device. It also provides a much more accurate rendition than the Emulate tab.&lt;/P&gt;</description>
      <pubDate>Fri, 29 May 2015 19:07:54 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/XDK-Emulator-issues/m-p/1019701#M37665</guid>
      <dc:creator>PaulF_IntelCorp</dc:creator>
      <dc:date>2015-05-29T19:07:54Z</dc:date>
    </item>
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