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    <title>topic I seem to have found a work in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021643#M38481</link>
    <description>&lt;P&gt;I seem to have found a work-around for this bug by including the following line of code in the beginning of your Phaser game:&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;PRE class="brush:jscript;"&gt;this.game.input.mouse.capture = true;&lt;/PRE&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Sat, 14 Nov 2015 04:47:03 GMT</pubDate>
    <dc:creator>Michail_S_</dc:creator>
    <dc:date>2015-11-14T04:47:03Z</dc:date>
    <item>
      <title>Double Event Firing Bug</title>
      <link>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021641#M38479</link>
      <description>&lt;P&gt;In Intel XDK version 2548, I am getting a bug in Phaser where the Emulator is firing off both the mouse event and the touch event for&lt;/P&gt;

&lt;PRE class="brush:jscript;"&gt;this.someSprite.events.onInputDown.add(this.someFunction,this)&lt;/PRE&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;P&gt;Is there somewhere I can submit a bug report?&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 17 Oct 2015 04:50:49 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021641#M38479</guid>
      <dc:creator>Michail_S_</dc:creator>
      <dc:date>2015-10-17T04:50:49Z</dc:date>
    </item>
    <item>
      <title>Currently, there is no</title>
      <link>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021642#M38480</link>
      <description>&lt;P&gt;Currently, there is no external bug reporting resources for submitting your issues. I have escalated your issue to the Intel XDK Emulator team. Thank you for your feedback.&lt;/P&gt;</description>
      <pubDate>Mon, 19 Oct 2015 19:17:31 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021642#M38480</guid>
      <dc:creator>Elroy_A_Intel</dc:creator>
      <dc:date>2015-10-19T19:17:31Z</dc:date>
    </item>
    <item>
      <title>I seem to have found a work</title>
      <link>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021643#M38481</link>
      <description>&lt;P&gt;I seem to have found a work-around for this bug by including the following line of code in the beginning of your Phaser game:&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;

&lt;PRE class="brush:jscript;"&gt;this.game.input.mouse.capture = true;&lt;/PRE&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Sat, 14 Nov 2015 04:47:03 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021643#M38481</guid>
      <dc:creator>Michail_S_</dc:creator>
      <dc:date>2015-11-14T04:47:03Z</dc:date>
    </item>
    <item>
      <title>I added the whole line.</title>
      <link>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021644#M38482</link>
      <description>&lt;P&gt;I added the whole line.&lt;/P&gt;</description>
      <pubDate>Sat, 14 Nov 2015 14:25:50 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Double-Event-Firing-Bug/m-p/1021644#M38482</guid>
      <dc:creator>Michail_S_</dc:creator>
      <dc:date>2015-11-14T14:25:50Z</dc:date>
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