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    <title>topic Unity tip - getting facial tracking working in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Unity-tip-getting-facial-tracking-working/m-p/1023770#M39262</link>
    <description>&lt;P&gt;Hi everyone,&lt;/P&gt;

&lt;P&gt;During my work on hooking up objects to face-detection controls and initially struggling a bit to get the objects to respond correctly, I learned something important that I thought I would pass on to the rest of the community.&lt;/P&gt;

&lt;P&gt;When using the TrackingAction script to detect facial components, you need to have the 'default' at the top of the Inspector panel set to 'HandTracking.' &amp;nbsp;If you are like me, you may have &amp;nbsp;changed it to 'FaceTracking' (thinking that this was the logical selection for face detection) and then found that the detection was erratic. &amp;nbsp;&lt;/P&gt;

&lt;P&gt;But no, the default has to be 'HandTracking.' &amp;nbsp;You then use 'Face Detected' as your start event, 'Face Tracking' as your tracking source and 'Face Lost' as your stop event. &amp;nbsp;Also set your Smoothing to '0' and Smoothing Type to 'Spring.'&lt;/P&gt;

&lt;P&gt;Check out this snapshot as a reference.&lt;/P&gt;

&lt;P&gt;&lt;A href="http://sambiglyon.org/sites/default/files/facedetect.jpg" target="_blank"&gt;http://sambiglyon.org/sites/default/files/facedetect.jpg&lt;/A&gt;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
    <pubDate>Mon, 15 Dec 2014 10:07:30 GMT</pubDate>
    <dc:creator>MartyG</dc:creator>
    <dc:date>2014-12-15T10:07:30Z</dc:date>
    <item>
      <title>Unity tip - getting facial tracking working</title>
      <link>https://community.intel.com/t5/Software-Archive/Unity-tip-getting-facial-tracking-working/m-p/1023770#M39262</link>
      <description>&lt;P&gt;Hi everyone,&lt;/P&gt;

&lt;P&gt;During my work on hooking up objects to face-detection controls and initially struggling a bit to get the objects to respond correctly, I learned something important that I thought I would pass on to the rest of the community.&lt;/P&gt;

&lt;P&gt;When using the TrackingAction script to detect facial components, you need to have the 'default' at the top of the Inspector panel set to 'HandTracking.' &amp;nbsp;If you are like me, you may have &amp;nbsp;changed it to 'FaceTracking' (thinking that this was the logical selection for face detection) and then found that the detection was erratic. &amp;nbsp;&lt;/P&gt;

&lt;P&gt;But no, the default has to be 'HandTracking.' &amp;nbsp;You then use 'Face Detected' as your start event, 'Face Tracking' as your tracking source and 'Face Lost' as your stop event. &amp;nbsp;Also set your Smoothing to '0' and Smoothing Type to 'Spring.'&lt;/P&gt;

&lt;P&gt;Check out this snapshot as a reference.&lt;/P&gt;

&lt;P&gt;&lt;A href="http://sambiglyon.org/sites/default/files/facedetect.jpg" target="_blank"&gt;http://sambiglyon.org/sites/default/files/facedetect.jpg&lt;/A&gt;&lt;/P&gt;

&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description>
      <pubDate>Mon, 15 Dec 2014 10:07:30 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Unity-tip-getting-facial-tracking-working/m-p/1023770#M39262</guid>
      <dc:creator>MartyG</dc:creator>
      <dc:date>2014-12-15T10:07:30Z</dc:date>
    </item>
    <item>
      <title>Never mind, I was led astray</title>
      <link>https://community.intel.com/t5/Software-Archive/Unity-tip-getting-facial-tracking-working/m-p/1023771#M39263</link>
      <description>&lt;P&gt;Never mind, I was led astray by the fact that the AR Mirror sample uses HandTracking as its default in all its facial parts. &amp;nbsp;After testing with my own objects, I'm not sure the default makes as much difference as I thought. &amp;nbsp;Wish there was a post deletion button. &amp;nbsp;;)&lt;/P&gt;

&lt;P&gt;Oh well. &amp;nbsp;We're on the cutting edge of discovery here with the camera, so it's ok to be wrong sometimes so long as the right way is learned from it! &amp;nbsp;LOL&lt;/P&gt;

&lt;P&gt;The info about the other settings still applies as true though. &amp;nbsp;^_^&lt;/P&gt;</description>
      <pubDate>Mon, 15 Dec 2014 10:22:51 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Unity-tip-getting-facial-tracking-working/m-p/1023771#M39263</guid>
      <dc:creator>MartyG</dc:creator>
      <dc:date>2014-12-15T10:22:51Z</dc:date>
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