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    <title>topic Suggestion for 3d scan functionality in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Suggestion-for-3d-scan-functionality/m-p/1024478#M39558</link>
    <description>&lt;P&gt;I wanted to implement a functionality to 3d scan players face and glue it to character in unity.&amp;nbsp;Researching how to do it&amp;nbsp;the closest I got was this:&lt;/P&gt;

&lt;P&gt;&lt;SPAN style="color: rgb(31, 73, 125); font-family: &amp;quot;Calibri&amp;quot;,sans-serif; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;&lt;A href="https://software.intel.com/en-us/articles/getting-realsense-3d-characters-into-your-game-engine"&gt;&lt;U&gt;&lt;FONT color="#0563c1"&gt;&lt;/FONT&gt;&lt;/U&gt;&lt;/A&gt;&lt;A href="https://software.intel.com/en-us/articles/getting-realsense-3d-characters-into-your-game-engine" target="_blank"&gt;https://software.intel.com/en-us/articles/getting-realsense-3d-characters-into-your-game-engine&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;Which is ok for games where you want to integrate just the characters eyes behind the helmet and beard.&lt;/P&gt;

&lt;P&gt;I have suggestion how to improve 3dscanning module functionality to enable small studios like our to integrate face scan into their games – it’s prepopulating the data before entering 3d scan.&lt;/P&gt;

&lt;P&gt;From what I understand 3d scan boils down to 2 phases:&lt;/P&gt;

&lt;P&gt;* building a point cloud by matching images from different camera&amp;nbsp;angles,&lt;/P&gt;

&lt;P&gt;* triangulating the point cloud to generate mesh.&lt;/P&gt;

&lt;P&gt;Both of those steps could be prepopulated with 100% confidence data - that is existing model (template):&lt;/P&gt;

&lt;P&gt;* metadata could be specified that helps camera matching ( head size, approximate nose position, head orientation).&lt;/P&gt;

&lt;P&gt;* point cloud would be prepopulated with points inside the template mesh and augmented during the 3d scan process,&lt;/P&gt;

&lt;P&gt;* triangulation/optimization would get template triangles as partial solution, only filling the open part (face). Triangulation would not build triangles close to existing ones and stich&amp;nbsp;generated ones to existing mesh, optimization would not alter template triangles as they always have 0 error.&lt;/P&gt;

&lt;P&gt;I hope something like that could be done, enabling bringing the face scanning experience to consumers not just developers.&lt;/P&gt;</description>
    <pubDate>Mon, 14 Sep 2015 07:35:30 GMT</pubDate>
    <dc:creator>Tomas_S_</dc:creator>
    <dc:date>2015-09-14T07:35:30Z</dc:date>
    <item>
      <title>Suggestion for 3d scan functionality</title>
      <link>https://community.intel.com/t5/Software-Archive/Suggestion-for-3d-scan-functionality/m-p/1024478#M39558</link>
      <description>&lt;P&gt;I wanted to implement a functionality to 3d scan players face and glue it to character in unity.&amp;nbsp;Researching how to do it&amp;nbsp;the closest I got was this:&lt;/P&gt;

&lt;P&gt;&lt;SPAN style="color: rgb(31, 73, 125); font-family: &amp;quot;Calibri&amp;quot;,sans-serif; font-size: 11pt; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: &amp;quot;Times New Roman&amp;quot;; mso-ansi-language: EN-US; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;"&gt;&lt;A href="https://software.intel.com/en-us/articles/getting-realsense-3d-characters-into-your-game-engine"&gt;&lt;U&gt;&lt;FONT color="#0563c1"&gt;&lt;/FONT&gt;&lt;/U&gt;&lt;/A&gt;&lt;A href="https://software.intel.com/en-us/articles/getting-realsense-3d-characters-into-your-game-engine" target="_blank"&gt;https://software.intel.com/en-us/articles/getting-realsense-3d-characters-into-your-game-engine&lt;/A&gt;&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;Which is ok for games where you want to integrate just the characters eyes behind the helmet and beard.&lt;/P&gt;

&lt;P&gt;I have suggestion how to improve 3dscanning module functionality to enable small studios like our to integrate face scan into their games – it’s prepopulating the data before entering 3d scan.&lt;/P&gt;

&lt;P&gt;From what I understand 3d scan boils down to 2 phases:&lt;/P&gt;

&lt;P&gt;* building a point cloud by matching images from different camera&amp;nbsp;angles,&lt;/P&gt;

&lt;P&gt;* triangulating the point cloud to generate mesh.&lt;/P&gt;

&lt;P&gt;Both of those steps could be prepopulated with 100% confidence data - that is existing model (template):&lt;/P&gt;

&lt;P&gt;* metadata could be specified that helps camera matching ( head size, approximate nose position, head orientation).&lt;/P&gt;

&lt;P&gt;* point cloud would be prepopulated with points inside the template mesh and augmented during the 3d scan process,&lt;/P&gt;

&lt;P&gt;* triangulation/optimization would get template triangles as partial solution, only filling the open part (face). Triangulation would not build triangles close to existing ones and stich&amp;nbsp;generated ones to existing mesh, optimization would not alter template triangles as they always have 0 error.&lt;/P&gt;

&lt;P&gt;I hope something like that could be done, enabling bringing the face scanning experience to consumers not just developers.&lt;/P&gt;</description>
      <pubDate>Mon, 14 Sep 2015 07:35:30 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Suggestion-for-3d-scan-functionality/m-p/1024478#M39558</guid>
      <dc:creator>Tomas_S_</dc:creator>
      <dc:date>2015-09-14T07:35:30Z</dc:date>
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