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    <title>topic Is there a Unity example of in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038810#M45170</link>
    <description>&lt;P&gt;Thanks for the reply.&lt;/P&gt;

&lt;P&gt;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;Is there a Unity example of mask_utils? All I see is C++ and C#, and the C# version uses Microsoft Forms, so it's not so simple to port to Unity.&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;This PXCIMBlobExtractor example is not very helpful:&lt;/P&gt;

&lt;PRE class="brush:csharp;"&gt;// session is a PXCMSession instance
// Get the the blob extractor instance
PXCMBlobExtractor be;
session.CreateImpl&amp;lt;PXCMBlobExtractor&amp;gt;(out be);
 
// Blob extracting operations
...
 
// Clean up
be.Dispose();&lt;/PRE&gt;

&lt;P&gt;This doesn't explain how to add the blob info to an image, what the blob extractor does, or how it's useful.&lt;/P&gt;

&lt;P&gt;Is there another place I can find a good example of using PXCIMBlobExtractor or PXCIMContourExtractor in Unity?&lt;/P&gt;

&lt;P&gt;Thanks.&lt;/P&gt;</description>
    <pubDate>Fri, 31 Oct 2014 23:13:45 GMT</pubDate>
    <dc:creator>Austin_C_</dc:creator>
    <dc:date>2014-10-31T23:13:45Z</dc:date>
    <item>
      <title>mask_utils in Unity?</title>
      <link>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038808#M45168</link>
      <description>&lt;P&gt;I want the functionality of mask_utils that will mask out my hand in Unity.&lt;/P&gt;

&lt;P&gt;Will this be supported?&lt;/P&gt;</description>
      <pubDate>Tue, 28 Oct 2014 23:48:21 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038808#M45168</guid>
      <dc:creator>Austin_C_</dc:creator>
      <dc:date>2014-10-28T23:48:21Z</dc:date>
    </item>
    <item>
      <title>Yes, it also supports in</title>
      <link>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038809#M45169</link>
      <description>&lt;P&gt;Yes, it also supports in Unity. Please let me know if you have any issue. Thanks!&lt;/P&gt;</description>
      <pubDate>Thu, 30 Oct 2014 21:54:32 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038809#M45169</guid>
      <dc:creator>Xusheng_L_Intel</dc:creator>
      <dc:date>2014-10-30T21:54:32Z</dc:date>
    </item>
    <item>
      <title>Is there a Unity example of</title>
      <link>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038810#M45170</link>
      <description>&lt;P&gt;Thanks for the reply.&lt;/P&gt;

&lt;P&gt;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;Is there a Unity example of mask_utils? All I see is C++ and C#, and the C# version uses Microsoft Forms, so it's not so simple to port to Unity.&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;This PXCIMBlobExtractor example is not very helpful:&lt;/P&gt;

&lt;PRE class="brush:csharp;"&gt;// session is a PXCMSession instance
// Get the the blob extractor instance
PXCMBlobExtractor be;
session.CreateImpl&amp;lt;PXCMBlobExtractor&amp;gt;(out be);
 
// Blob extracting operations
...
 
// Clean up
be.Dispose();&lt;/PRE&gt;

&lt;P&gt;This doesn't explain how to add the blob info to an image, what the blob extractor does, or how it's useful.&lt;/P&gt;

&lt;P&gt;Is there another place I can find a good example of using PXCIMBlobExtractor or PXCIMContourExtractor in Unity?&lt;/P&gt;

&lt;P&gt;Thanks.&lt;/P&gt;</description>
      <pubDate>Fri, 31 Oct 2014 23:13:45 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038810#M45170</guid>
      <dc:creator>Austin_C_</dc:creator>
      <dc:date>2014-10-31T23:13:45Z</dc:date>
    </item>
    <item>
      <title>In the Unity Toolkit, we</title>
      <link>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038811#M45171</link>
      <description>&lt;P&gt;In the Unity Toolkit, we provide some scripts that use the Blob Extractor for detecting and tracking blobs. You should take a look at those.&amp;nbsp;&lt;SPAN style="font-size: 1em; line-height: 1.5;"&gt;BlobDetectedRule.cs for example.&lt;/SPAN&gt;&lt;/P&gt;

&lt;P&gt;In any case, when querying the blob data, you are getting an image with the blob on it:&lt;/P&gt;

&lt;P&gt;BlobExtractor.QueryBlobData(i, new_image, out blobData);&lt;/P&gt;

&lt;P&gt;This should work (didn't tested it though):&lt;/P&gt;

&lt;PRE class="brush:csharp;"&gt;
// session is a PXCMSession instance
// Get the the blob extractor instance
PXCMBlobExtractor be;
session.CreateImpl&amp;lt;PXCMBlobExtractor&amp;gt;(out be);
// Blob extracting operations
PXCMImage.ImageInfo info;
info.format = PXCMImage.PixelFormat.PIXEL_FORMAT_Y8;
PXCMImage new_image = session.CreateImage(info);
...
// Clean up
new_image.Dispose();
be.Dispose();
&lt;/PRE&gt;</description>
      <pubDate>Tue, 04 Nov 2014 14:25:00 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038811#M45171</guid>
      <dc:creator>Amit_M_Intel</dc:creator>
      <dc:date>2014-11-04T14:25:00Z</dc:date>
    </item>
    <item>
      <title>Austin,</title>
      <link>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038812#M45172</link>
      <description>&lt;P&gt;Austin,&lt;/P&gt;

&lt;P&gt;Please note that the BlobExtractor will mask out&amp;nbsp;&lt;STRONG&gt;anything&lt;/STRONG&gt;&amp;nbsp;that is seen in front of the camera, not only hands.&lt;/P&gt;

&lt;P&gt;If you are specifically interested in hands only (and ignore anything else) you can have a look at the Hand module, where you can also find the mask (called Segmentation Image)&lt;/P&gt;</description>
      <pubDate>Tue, 18 Nov 2014 23:00:27 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/mask-utils-in-Unity/m-p/1038812#M45172</guid>
      <dc:creator>Dagan_E_Intel</dc:creator>
      <dc:date>2014-11-18T23:00:27Z</dc:date>
    </item>
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