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    <title>topic I had the same problem with in Software Archive</title>
    <link>https://community.intel.com/t5/Software-Archive/Zombie-Process-on-3D-Segmentation/m-p/1086612#M63641</link>
    <description>&lt;P&gt;I had the same problem with my project (not 3DSeg but may be similar). I was running the camera stuff on a thread separate to the UI and when I closed the UI the camera thread was still running. So I had to override the OnClosing event for the Window and do thread.Abort(); to ensure the camera shuts down. YMMV, but it worked for me!&lt;/P&gt;</description>
    <pubDate>Thu, 25 Feb 2016 09:56:41 GMT</pubDate>
    <dc:creator>jb455</dc:creator>
    <dc:date>2016-02-25T09:56:41Z</dc:date>
    <item>
      <title>Zombie Process on 3D Segmentation</title>
      <link>https://community.intel.com/t5/Software-Archive/Zombie-Process-on-3D-Segmentation/m-p/1086611#M63640</link>
      <description>&lt;P&gt;Hi,&lt;/P&gt;

&lt;P&gt;I have just updated my 3D segmentation app using the latest RSSDK (v 8.0.24) and DCM (v 1.4.27).&lt;BR /&gt;
	But then, if I close the app, there will be a zombie process (similar to unclean app shutdown).&lt;BR /&gt;
	&lt;BR /&gt;
	I tried launching the 3D segmentation &lt;SPAN style="font-size: 13.008px; line-height: 19.512px;"&gt;(C#)&lt;/SPAN&gt;&amp;nbsp;app provided on RSSDK example, and it does the same thing leaving a background process which should be killed manually through task manager. Anyone experience the same thing? Is it bug on the 3D Seg (C#)?&lt;/P&gt;</description>
      <pubDate>Thu, 25 Feb 2016 01:03:46 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Zombie-Process-on-3D-Segmentation/m-p/1086611#M63640</guid>
      <dc:creator>PKusm</dc:creator>
      <dc:date>2016-02-25T01:03:46Z</dc:date>
    </item>
    <item>
      <title>I had the same problem with</title>
      <link>https://community.intel.com/t5/Software-Archive/Zombie-Process-on-3D-Segmentation/m-p/1086612#M63641</link>
      <description>&lt;P&gt;I had the same problem with my project (not 3DSeg but may be similar). I was running the camera stuff on a thread separate to the UI and when I closed the UI the camera thread was still running. So I had to override the OnClosing event for the Window and do thread.Abort(); to ensure the camera shuts down. YMMV, but it worked for me!&lt;/P&gt;</description>
      <pubDate>Thu, 25 Feb 2016 09:56:41 GMT</pubDate>
      <guid>https://community.intel.com/t5/Software-Archive/Zombie-Process-on-3D-Segmentation/m-p/1086612#M63641</guid>
      <dc:creator>jb455</dc:creator>
      <dc:date>2016-02-25T09:56:41Z</dc:date>
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