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Opening the Development of Intel Rendering Toolkit Libraries

Anton_Kaplanyan
Employee
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We are happy to announce we are opening the libraries of the Intel® Rendering Toolkit for the community to contribute.  Particularly, the internal development and feature branches are now hosted directly on GitHub under Apache 2.0 license, and therefore fully open and always up to date.  We hope this will allow the community to contribute features and functionality back into the libraries directly and effectively.  This new chapter brings more community-funded features and functionality, development transparency, cross-company development, and cross-platform CI for validation of contributions. The list of libraries includes: Intel® Embree, Intel® Open Image Denoise, Intel® Open VKL, Intel® Open PGL, Intel® OSPRay, and Intel® OSPRay Studio.  We invite the rendering community to contribute to keeping the Intel Rendering Toolkit the state-of-the-art open source, cross-platform, cross-architecture graphics ecosystem.

We hope the capabilities and the open development of our ecosystem of graphics libraries will inspire the industry practitioners and researchers in the graphics community to achieve higher-fidelity visuals.

 

Anton Kaplanyan heads Graphics Research at Intel Labs, where he heads the directions of offline and real-time rendering technologies, including conventional ray tracing and light transport, neural rendering, graphics systems, shading and appearance, as well as differentiable rendering.  Intel is on a mission to evolve the open ecosystem of rendering libraries to help graphics and creator communities to achieve higher-fidelity 3D visuals and experiences.