I am doing some feasibility research on using iCore graphics on Linux with OpenGL. I have searched for the answer to this question but found none.
Assuming GL_EXT_framebuffer_object support, is it possible to create an RGBA8, D24, S8 FBO? The reason I ask is that on ATI and NVIDIA it is possible but a packed depth/stencil buffer must be used. As far as I can tell GL_EXT_packed_depth_stencil is not supported. So can separate depth and stencil buffers be attached to an FBO?