Developing Games on Intel Graphics
If you are gaming on graphics integrated in your Intel Processor, this is the place for you! Find answers to your questions or post your issues with PC games
486 Discussions

Performance Tip: Favor advanced single-pass shaders over simple multi-pass shaders

Chuck_De_Sylva
Beginner
850 Views

GMA X3000 tends to be more fill rate limited than compute limited. This means that when given the choice of using a simpler shader with multiple passes or a more advanced shader model with a single pass always favor the advanced shader with a single pass. GMA X3000 natively supports advanced shader models such as SM3.0. It executes them efficiently while it tends to be fill rate limited when doing multiple passes with simple shaders.

0 Kudos
1 Reply
Intel_Software_Netw1
850 Views

For more information like this, go hereto view the full Intel GMA 3000 and X3000 Developer's Guide.

==

Lexi S.

IntelSoftware NetworkSupport

http://www.intel.com/software

Contact us

0 Kudos
Reply