7. TL 2000 Tape library from DELL and Symantic Tape Backup software
Our animation pipline is on Maya 2008 - 64 bit application.
We are one of the first to implement WCCS for animation pipeline. We use this to make use of the unused processors for rendering, which is a back end process while the atrist are working in Maya.
We face virtual memory problem often. I I believe reading an articial were VM is related to PRocessor. I also believe WCCS is a processor based model and not a memory based model.
Can you help us daigonise the bottlenecks, using any of your tools hence we can optimise the performance. Example: what is the max Virtual Page We can go to get better performance. In aspect of core we have more than 200 core. We plan to add in the next 6-9 months another 1000 core.