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chris_pn
Beginner
288 Views

efficient access pattern for different dx11 memory types

Hi,

   What's the efficient access pattern for the following dx11 memory types in compute shader:

Buffer

RWBuffer

Texture2D

RWTexture2D

    For my understanding, data in Buffer and RWBuffer is arranged in row major order. Compared to them, Texture 2D and RWTexture is in tiling order. So they has different access pattern. But I can't find offical docs to approve my opinion and give a detailed description.

    Thanks!

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6 Replies
chris_pn
Beginner
260 Views

Hi,

    Could anyone answer this question? I think It's really important and basic for dx11 shader programming.

chris_pn
Beginner
226 Views

Hi Intel guys,

    Could anyone answer my question please???  I've got no answer, even a reply until now!

chris_pn
Beginner
198 Views

Ping for reply again!!!

MaryT_Intel
Community Manager
192 Views

Hi there,

I will try to find someone for you. This is a peer-to-peer only so I'm so sorry for the lack of response. But let me see if I can find someone for you. Thanks!

Mary T.

Support Community Manager

 

chris_pn
Beginner
160 Views

Hi Mary,

    Thanks for your reply. Could you explain the meaning of "peer-to-peer" here? I'm little understand.

chris_pn
Beginner
110 Views

Hi Mary,

    Have you found someone can answer my questions? Thanks.

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