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543 Diskussionen

efficient access pattern for different dx11 memory types

chris_pn
Einsteiger
3.556Aufrufe

Hi,

   What's the efficient access pattern for the following dx11 memory types in compute shader:

Buffer

RWBuffer

Texture2D

RWTexture2D

    For my understanding, data in Buffer and RWBuffer is arranged in row major order. Compared to them, Texture 2D and RWTexture is in tiling order. So they has different access pattern. But I can't find offical docs to approve my opinion and give a detailed description.

    Thanks!

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6 Antworten
chris_pn
Einsteiger
3.529Aufrufe

Hi,

    Could anyone answer this question? I think It's really important and basic for dx11 shader programming.

chris_pn
Einsteiger
3.495Aufrufe

Hi Intel guys,

    Could anyone answer my question please???  I've got no answer, even a reply until now!

chris_pn
Einsteiger
3.467Aufrufe
MaryT_Intel
Mitarbeiter
3.461Aufrufe

Hi there,

I will try to find someone for you. This is a peer-to-peer only so I'm so sorry for the lack of response. But let me see if I can find someone for you. Thanks!

Mary T.

Support Community Manager

 

chris_pn
Einsteiger
3.429Aufrufe

Hi Mary,

    Thanks for your reply. Could you explain the meaning of "peer-to-peer" here? I'm little understand.

chris_pn
Einsteiger
3.379Aufrufe

Hi Mary,

    Have you found someone can answer my questions? Thanks.

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