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igdumd32.dll leaks on IDirect3DDevice9::CreateTexture

angry_user
Beginner
892 Views
igdumd32.dllallocates24bytespereachcreatedtexture.Butitdoesn'tfreethemwhentextureisreleased
 
voidCreateTexturesAndDestroy()
{
	for(inti=0;i<50000;++i)
	{
		IDirect3DTexture9*pTexture;
 
		//Createtextureinvokesigdumd32.dll!D3D::D3DRESOURCE::InitializeAndAllocate
		//whichinvokesigdumd32.dll!mallocwhichallocates24bytespereachtexture
		if(S_OK==g_pd3dDevice->CreateTexture(320,240,
			1,0,D3DFMT_X8R8G8B8,
			D3DPOOL_MANAGED,&pTexture,NULL))
		{
			pTexture->Release();
		}
	}
 
	//Nowwehave24*50000unfreedbytes
}
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6 Replies
Stephen_H_Intel
Employee
892 Views
Hi Angry_user

One of our driver engineers is looking at this issue. I'll get back to you next week once I have more information. Can you post a dxdiag of the system please?

Steve
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angry_user
Beginner
892 Views
Sure, here it is.
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jia3ep
Beginner
892 Views
I have the same issue with GMA 3150.
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Stephen_H_Intel
Employee
892 Views
Hi Angry_User

Thx for the txt.Yourpost suggests that you have another system besides the 3150, and that other system is the one where you first identified the issue. Can you send me the dxdiag from that machine, please?


Regards

Steve
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angry_user
Beginner
892 Views
Hi, Steve. jia3ep and Me are different users and we both have 3150.
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Stephen_H_Intel
Employee
892 Views
Hi Angry_User

OK my bad. Anyway the issue is being looked at and I'll let you know once we have some info.

Steve
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