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I am doing some feasibility research on using iCore graphics on Linux with OpenGL. I have searched for the answer to this question but found none.
Assuming GL_EXT_framebuffer_object support, is it possible to create an RGBA8, D24, S8 FBO? The reason I ask is that on ATI and NVIDIA it is possible but a packed depth/stencil buffer must be used. As far as I can tell GL_EXT_packed_depth_stencil is not supported. So can separate depth and stencil buffers be attached to an FBO?
Assuming GL_EXT_framebuffer_object support, is it possible to create an RGBA8, D24, S8 FBO? The reason I ask is that on ATI and NVIDIA it is possible but a packed depth/stencil buffer must be used. As far as I can tell GL_EXT_packed_depth_stencil is not supported. So can separate depth and stencil buffers be attached to an FBO?
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Hi,
I don't believe any current Intel graphics hardware in the market supports GL_EXT_packed_depth_stencil.
Regarding independent stencil buffers, even though the spec supports it, it is generally not advised to be used, as it is not guaranteed to be implemented. Refer to: http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil
I don't believe any current Intel graphics hardware in the market supports GL_EXT_packed_depth_stencil.
Regarding independent stencil buffers, even though the spec supports it, it is generally not advised to be used, as it is not guaranteed to be implemented. Refer to: http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil
Can you avoid stencil buffer and use Color+Depth only?
See http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Color_texture.2C_Depth_texture
Cheers,
-Ganesh
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Hi,
I don't believe any current Intel graphics hardware in the market supports GL_EXT_packed_depth_stencil.
Regarding independent stencil buffers, even though the spec supports it, it is generally not advised to be used, as it is not guaranteed to be implemented. Refer to: http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil
I don't believe any current Intel graphics hardware in the market supports GL_EXT_packed_depth_stencil.
Regarding independent stencil buffers, even though the spec supports it, it is generally not advised to be used, as it is not guaranteed to be implemented. Refer to: http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Stencil
Can you avoid stencil buffer and use Color+Depth only?
See http://www.opengl.org/wiki/GL_EXT_framebuffer_object#Color_texture.2C_Depth_texture
Cheers,
-Ganesh
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I need to simulate the capabilities of the screen with an FBO. So no, color + depth does not work. Do you know of any plan to support GL_EXT_packed_depth_stencil in Intel HD graphics?
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We are working to add more inclusive support of the rendering APIs and their extensions, but there are no announced plans to specifically support GL_EXT_packed_depth_stencil yet.

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