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Anisotropic Filtering does not work in MS Flight Simulator 2004.

AEl-H
Beginner
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Hello,

My system has an Intel Core i5-4250U with Intel HD 5000. I am running Windows 7 x64.

I like to play an older game: Microsoft Flight Simulator 2004 and it seems to run pretty well on the HD 5000. However, the anisotropic filtering setting in the Intel Control Panel has no effect in-game. The distant and slanted textures are very blurry and usually anisotropic filtering helps eliminate this effect.

I have another computer with an nVidia graphics and AF makes a huge difference.

Also, FS2004 does not have an in-game setting to enable AF. It is usually done in the video card drivers.

Any hopes of getting AF to work in FS2004?

Thanks!

Ahmed

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MSchm21
Valued Contributor I
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Control panel AF is broken by design, it doesn't work in all directx games. Reported multiple times but nothing happened. I doubt they can fix this.

AEl-H
Beginner
1,304 Views

Thanks for your reply. I find it weird that Intel's is trying to market themselves as gaming compatible with their newer chips but don't provide the tools for the gaming audience. Out of curiosity, is there anything like the nVidia Inspector tool but for Intel graphics?

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AEl-H
Beginner
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I added some screenshots to compare the two. The first is on Intel graphics and the second on nVidia graphics. For both of them, 16x is enabled in their respective control panel. It's pretty obvious that the setting on Intel's Control Panel has no effect.

Intel HD:

nVidia:

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AEl-H
Beginner
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Alright, so as usual, one has to do things themselves in order to get other people's work to function as intended.

I'm wrote a small tool that hooks itself into D3D9 BeginScene function and sets anisotropic filtering properly. The tool is based on code from https://github.com/spazzarama/Direct3DHook/ spazzarama/Direct3DHook · GitHub. I'll have some source code and a runnable tool by next week, I'm just trying to juggle a few priorities right now because I have some University exams coming up.

Keep tabs on progress on my website:

http://www.cdahmedeh.net/3d-enforcer/ 3D Enforcer — cdahmedeh

Thanks!

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MSchm21
Valued Contributor I
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Thanks for your effort. 16xAF makes a big difference, most older games doesn't have an ingame AF option. This is the biggest gaming related Intel issue right now. I reported this issue numerous times since years but it seems they are not interested or are unable to fix it.

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AEl-H
Beginner
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As promised, I have created a small tool for that Injects AF filtering into a Direct3D 9 game. Please treat this as a technology demo as it is not thoroughly tested.

See this link for details and downloads:

http://www.cdahmedeh.net/3d-enforcer/ http://www.cdahmedeh.net/3d-enforcer/

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MSchm21
Valued Contributor I
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I will try this out soon and report back.

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