- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
hello, we are game prgormmers and we found bug in opengl driver, on windows 7, video card: HD 3000
We create two thread's and two OpenGL contexts
first thread and context for create resources( textures, shaders, buffers ),
second for render - he do only rendering
and we have problem
if render context do rendering - glDrawElements(GL_TRIANGLES... )
and
load thread do link shaders, driver do crash inside
glAttachShader( programId, vs->shaderId );
glAttachShader( programId, ps->shaderId );
glLinkProgram( programId ); - in here
On Ati, Nvidia, iOS - our game work fine!
Link Copied
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hi Vladislav123,
I am sorry to hear you are having problems but let me help you on this.
I will need to get some more information so we can start the investigation. Please provide the following:
- Graphics Report.
- DirectX report.
- System configuration.
- Name of the game and link to download for testing purposes.
- Steps taken to reproduce the problem.
Please make sure you have the system updated with the latest drivers and firmware for the game before posting this information.

- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page