The answers follow >>
--Which specific DX9 games are crashing, and do they crash at launch or during gameplay?
Resident Evil 5, Resident Evil 6, Ninja Gaiden 3 Razor Edge, Fallout 3
--What driver version are you currently using on your Arc B570?
I am using the latest version (32.0.101.8250)
--When the crash happens, do you see an error message, or does the game close instantly?
The game closes instantly, without any error message.
--Have you tested the games after performing a clean driver installation using Intel’s clean-install method?
Yes, I've already done a clean install of the drivers, used older versions, tried changing settings, and the games still crash.
--Are you using any mods, wrappers, or compatibility DLLs (e.g., dgVoodoo, ReShade) for these older titles?
Some games did have mods (like Resident Evil 6), but I uninstalled everything, downloaded a new and updated version on Steam without any mods or alterations, and it didn't solve the problem.
--Is the ShaderCache folder growing for all affected games, or only certain titles?
It's growing for all affected games. I've noticed that any ShaderCache above 150MB causes the games to crash.
--Could you also confirm your Windows version and build number?
I participate in the Microsoft Insider program (Canary channel) and am currently using an Insider build, but I've tested it with several versions of Windows 11 and always have the same problem (I also tested it on Windows 10 PRO).
Specifications:
Windows 11 Pro Version 26H1 64-bit
Build 28000.1199
Windows Feature Experience Pack 1000.26100.253.0
12th Gen Intel(R) Core(TM) i5-12400F Processor (2.50 GHz)
16GB RAM (Dual Channel 8GB + 8GB) 2400Mhz
Intel Arc B570 Graphics Card
All the necessary drivers are installed on my computer, as well as libraries including all C++ packages, .NET Framework, .NET SDK, and all DirectX packages (32-bit and 64-bit)...
I often chat on forums and Discord servers with people who have the same error as me, and it seems they all manage to temporarily resolve it by clearing the ShaderCache folder. The problem is that games with many cutscenes (like Resident Evil 6) very quickly create a file that exceeds 150MB and causes the crash.