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Joseph,
I hope you are doing well and in good health.
This is a known issue with Intel and the VR community. I myself have an Arc A770 16GB, that doesn't want to work with my Quest 3 and luckily just use it to test the waters of driver progress as an early adopter. The B580 is an excellent GPU, what you might try is downloading virtual desktop. Many users have had very good luck using that and there are youtube videos that should be able to help you with that. Still waiting for an official announcements and it's been two years intel.
However, I am in the camp of....hey Intel, what's the ETA on official driver support for Meta and other VR headsets. People aren't wanting to purchase third party programs to use their VR gear with a new GPU. If they could provide support for VR with the GPU's that punch above their competitors, many would switch. Until then, keep hitting up the forums and don't give up! It'll happen one day, but as I said third party software or mods will make it work.
If you are in the situation of this not being resolved in a timely manner, you might consider returning your GPU and looking at the
GIGABYTE Radeon RX 7600 XT Gaming OC 16G Graphics Card, 3X WINDFORCE. It's going for $314 on amazon. Not trying to make you go team red, but on my primary rig I use a 7900xtx with my quest 3 on air link and can say you'll be quite happy with that 7600 XT for a mid series card. With 16GB vram, games like VRC and others, that will help you in more demanding environments.
Best Regards,
Xynn
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Guys, you are asking the one question that you will never get an answer for via the Community. Intel's agents are simply not allowed to speculate regarding future features or delivery schedules. No when, no why, no how. Blame this on the trolls; in the past they have sued Intel for not meeting the schedules or feature sets stated off the cuff by agents.
I personally think that this kind of support is likely a long ways off from being provided. Intel's driver team is grossly overbooked just fixing all the issues with the various games and standard interfaces (DirectX, etc.), let alone finding the time to work on new features - especially features like this that are used by only a very small crowd. Think, really think, about the ROI. VR will lose to mainstream features every time - and no, I am not interested in arguing this with you; its day is coming, but just not yet.
I know, this *is* sad. If there is one thing that Intel gets wrong with great regularity, it is the sizing of the driver teams. They are so focussed on the hardware side that they disregard the needs of the software side.
Just saying,
...S
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Hello
Answer here : https://www.youtube.com/watch?v=z7mjKeck7k0&t=5758s&pp=ygUJQjU4MCB0YWxr
1:35:30
Battlemage doesnt support VR, since its not a critial spot for this product since VR player "should" use a better GPU.
They didnt work on it on all, so probably the hardware isnt capable of that even with a really good software

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