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intel uhd graphics 630 with latest driver will cause error when call glBindTextureUnit(unit,0);

Chien__Josh
Beginner
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Hi,

I am developing OpenGL app on my laptop(intel uhd graphics 630),

and I find it will cause error from glGetError after call glBindTextureUnit(unit,0);

but glBindTextureUnit(unit,0) should be a valid behavioar:

...

When texture is zero, each of the targets enumerated at the beginning of this section is reset to its default texture for the corresponding texture image unit.

https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBindTextureUnit.xhtml

 

 

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