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Hi,
I am developing OpenGL app on my laptop(intel uhd graphics 630),
and I find it will cause error from glGetError after call glBindTextureUnit(unit,0);
but glBindTextureUnit(unit,0) should be a valid behavioar:
...
When texture is zero, each of the targets enumerated at the beginning of this section is reset to its default texture for the corresponding texture image unit.
https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBindTextureUnit.xhtml
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