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Graphical glitch in Far Cry 3 Blood Dragon

Vitor15
Beginner
181 Views

Graphical glitch in Far Cry 3 Blood Dragon, I saw here on the forum that they reported this same bug in Farcry 3 and 4, which apparently were fixed.

https://community.intel.com/t5/Intel-ARC-Graphics/Far-cry-3-dark-graphical-glitch-around-building-It-is-also-seen/m-p/1620543

However, the issue still occurs in the Blood Dragon version.

Specs:
Ryzen 5 4500
Arc A580 (Resizable bar on)
Windows 11
Ubisoft Connect Game

Driver WHQL: 32.0.101.6734

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jbruceyu
Novice
104 Views

You're experiencing a graphical glitch in Far Cry 3: Blood Dragon, similar to one reported in Far Cry 3 and Far Cry 4. The issue persists despite the fixes applied to the latter games, which suggests that the patch or workaround isn't universal or hasn't been applied to Blood Dragon. Even though you have the WHQL driver version 32.0.101.6734, it's possible that newer updates or hotfixes could address this specific issue. Intel's Arc series has been evolving rapidly, and it's possible newer drivers have more refined optimizations for older games like Blood Dragon. If the issue emerged after updating to the current driver version, consider rolling back to a previous stable release. Sometimes new drivers can inadvertently introduce regressions for certain games or hardware combinations. Some graphical glitches can be mitigated by disabling V-Sync or using different frame-rate caps (e.g., 60 FPS, or frame-rate limiting). Sometimes, glitches manifest due to anti-aliasing settings. Try lowering or disabling anti-aliasing to see if the problem is resolved. Since your system has Resizable BAR enabled, make sure that both your CPU and GPU firmware are up to date to avoid conflicts or performance issues with specific games. If Resizable BAR is not strictly required for performance gains in Blood Dragon, try disabling it and check if the glitch persists. Some games can exhibit instability with newer technologies.

https://www.intel.com/content/www/us/en/support/articles/000093755/graphics.html

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