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DRAFT IDEA: INTELLIGENT PROCESSORS (Streaming Model)

YuriPimenta
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My name is Yuri Pimenta, a Brazilian national. I hope this draft idea inspires a mind sharper than mine to take it forward. And if it does take off? Well, I wouldn’t say no to compensation (hahaha).

Control Rules

Instead of selling standalone products, offer just three tiers initially: i5, i7, and i9. The twist? Charge a monthly fee. A competent team will develop software where non-payment by the due date throttles the processor’s performance by 80% (yes, drastic—but hey, the world runs on tough love). Each processor gets its own biometric registration (like FaceID), with no user limits.

The Math Behind It

Intel’s current annual revenue averages $55 billion, serving roughly 1.5 billion customers worldwide. By focusing only on three streamlined products

  • i5 Alpha: $30/month

  • i7 Alpha: $50/month

  • i9 Alpha+ (premium): $100/month

—you slash manufacturing costs (simplicity = efficiency) while ensuring everyone, everywhere, has access to cutting-edge tech. Think of it as the "Netflix of processors": affordable, subscription-based, and universally available. With satellite internet expanding globally, the real bottleneck isn’t connectivity—it’s access to quality hardware (especially outside first-world countries).

The Mutual Win

Beyond democratizing high-performance computing, Intel would become the most successful company in history. Here’s how:

  • Projected base: 900 million users/month (conservative estimate).

  • Average revenue/user: ~$40 (blending all tiers; ideal scenario: $60).

  • Monthly revenue: $36 billion  $432 billion/year.

Within two years, with aggressive marketing, Intel could reclaim its 1.5 billion loyal users, hitting $90 billion/month ($60 avg.) → $1.08 trillion annually. That’s not dominance—that’s redefining the market. Computers would become as ubiquitous as smartphones, with Intel at the helm.

The Ripple Effect

This isn’t just about hardware—it’s the Big Bang of computational evolution ("Computer 2.0"). The entertainment and gaming industries would explode. Imagine:

  • The first Gaming World Cup, sponsored by Intel, becoming the most-watched event in history

  • Millions of esports athletes emerging as AI displaces traditional jobs.

  • Intel as the master sponsor of global digital culture, fueling a Globalization 2.0 where creativity (not just automation) thrives.

The Bottom Line

At minimum, this idea turns heads. At maximum? The sky’s not even the limit.

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