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I am a c++ developer writing an open source game and am interested in using your compiler. I would like to know if it is possible to use the SDL, SDL_Image and SDL_ttf libraries as i can't seem to find any builds for the intel compiler. Any assistance would be greatly appreciated.
Sincerely,
Quacker Blaster
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The Intel compiler provides transparent compatibiliity with typical builds, e.g. gcc- and Visual Studio, so ideally an Intel-specific configuration of those open source libraries won't be required. As Sergey says, if you find a compiler problem please report it. You can read the latest compiler release notes for information about system requirements. Here's a link: http://software.intel.com/en-us/articles/intel-c-composer-xe-2013-release-notes
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Hi, as stated i'm posting the error the compiler is throwing at me. It seems to be related to the new C++11 standard which VS 2012 Update 2 doesn't support. However according to wikipedia:
Intel C++ Composer XE 2011 Update 6 and above (compiler 12.1) September 8, 2011 Intel Cilk Plus language extensions updated to support specification version 1.1 and available on Mac OS X in addition to Windows and Linux, Intel Threading Building Blocks updated to support version 4.0, Apple blocks supported on Mac OS X, improved C++11 support including support for Variadic templates, OpenMP 3.1 support.
Intel C++ Composer XE 2011 up to Update 5 (compiler 12.0) Nov 7, 2010 Intel Cilk Plus language extensions, Guided Auto-Parallelism, Improved C++11 support.[8]
Intel C++ Compiler 11.0 November 2008 Initial C++11 support. VS2008 IDE integration on Windows. OpenMP 3.0. Source Checker for static memory/parallel diagnostics.
Yet the compiler still produces the following output:
1>------ Build started: Project: Quacker Blaster (Intel C++ 13.0), Configuration: Debug Win32 ------
1>Build started 4/30/2013 1:11:48 AM.
1>InitializeBuildStatus:
1> Touching "Debug\Quacker Blaster.unsuccessfulbuild".
1>MessageBuildingWithCompiler:
1> Building with Intel(R) C++ Compiler XE 13.1
1>ClCompile:
1> ***** ClCompile (Win32 - Intel C++)
1> CErrorLogger.cpp
1> CGameEngine.cpp
1> CGameObject.cpp
1> CImageEntity.cpp
1> CIntroState.cpp
1> CMouseListener.cpp
1> CPlayState.cpp
1> CPoint2D.cpp
1> CSprite.cpp
1> CText.cpp
1>..\..\..\..\..\..\..\Project\Source\CText.cpp(16): error : expected an expression
1> m_TextColor = {255, 255, 255};
1> ^
1>
1>..\..\..\..\..\..\..\Project\Source\CText.cpp(136): error : expected an expression
1> m_TextColor = {(Uint8)rgbred, (Uint8)rgbgreen, (Uint8)rgbblue};
1> ^
1>
1> CTextCounter.cpp
1> QuackerBlaster.cpp
1>
1>Build FAILED.
1>
1>Time Elapsed 00:00:04.85
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Any assistance in this matter would be greatly appreciated.
Sincerely,
Quacker Blaster
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Sergey Kostrov wrote:
>>1>..\..\..\..\..\..\..\Project\Source\CText.cpp(16): error : expected an expression
>>1> m_TextColor = {255, 255, 255};Please attach CText.cpp source file or a header file with declaration of m_TextColor variable ( or a class member ). The error:
...error : expected an expression...
looks strange since a four/five-digit error number is Not shown.
Sure thing, I have attached the header and source code for the CText class. Any assistance would be greatly appreciated.
Sincerely,
Quacker Blaster

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