Hi,
I'm a 3D software developper and I just converted my projects to Intel Compiler 11. I tried all compiler options suggested in this document
http://cache-www.intel.com/cd/00/00/22/23/222300_222300.pdf including PGO.
It the end I found that the best results I could get is using those compiler options:
/O3 /Qip /QxSSE4.1 /Qprec
For now I dropped PGO since it would require for us to somehow automate the process of collecting data and the performance results showed that the overhead may not worth it.
On pure CPU bound thread (culling) I found that the best relative performance improvement topped 8.7% (but the average was around 5%).
What performance improvement should I expect compared to Visual Studio 2k8 compiler?
For now it is a bit disappointing...
thanks for your advices,
Cub