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This might be the same issue reported here.
http://software.intel.com/en-us/forums/showthread.php?t=74791
It is a known issue with the linker from xcode 3.2.2. It incorrectly resolves relocations against symbols which name start with 'L' character. The same object files, being linked with a previous linker (from 10.5.8) works fine on any version of macOS, including 10.6.3.
We are working on a fix in the compiler to work around this linker problem. Could you try Xcode 3.2.1 instead?
An
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Unfortunately we have a single mac, with 10.6.4 and xcode 3.2.2
if I read correctly, the issue above is the opposite: an x64 executable never works, an x86 executable launched in gdb inside xcode works, andthe same x86 executable launched in terminal crashes.
further, we tried a smaller project that includes roughly the same headers, and it crashes on the very same line, with EXC_BAD_ACCESS.
anyway, the very same code gives different (but catastrophic) errors in the windows version too: if we disable completely interprocedural optimizations (which in the standard debug configuration are active?) and we disable completely precompiled headers, we get a linker crash, stating that a particular module has corrupt debug information. recompiling that module apparently works, but anyway we cannot link, so we cannot test if this mac crash also appears in windows.
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Since that has not happened, it may be the case that you are reporting a new bug in the compiler. Or, the bug may be in your code. To proceed, we need a test case with which we can reproduce the problem.
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