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Will or is it possible to get the memory address and size and layout of the BVH data so it can be used, for example, on a GPU?
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Look at the bvh_access tutorial. It demonstrates a way of accessing the internal BVH for triangle data. However, the BVH layout might change between releases.
You can also use the internal BVH builders to build your own BVH with your own layout. See bvh_builder tutorial on howto do this.
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Thank you :)
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