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						I am wondering if future versions will incorporate the mesh compression techniques described in yur paper "Memory Efficient Ray Tracing with Hierarchical Mesh Quantization." Also, I have compared Embree to the Intel IPP Ray Tracing KD-Tree, both implemented in my ray tracer. For primary rays (roughly 1-million rays) versus an aircraft model with 100,000 triangles the two approaches gave very similar performance times (roughly 0.1 seconds). Hardly a comprehensive comparison, but interesting.
					
				
			
			
				
			
			
			
			
			
			
			
		
		
		
	
	
	
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						Embree's strength lies in tracing incoherent rays. A more complex workload (e.g. path tracing) will probably give you a very different result. It would be interesting to see such a comparison.
					
				
			
			
				
			
			
			
			
			
			
			
		
		
		
	
	
	
 
					
				
				
			
		
					
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