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Have now installed IVF 10.025 and am finding some strange things happening when compiling and running some of my OpenGL apps.
The last time I asked, Intel seemed to prefer using the auxlib (via use ifopnl) rather than downloading and using glut libraries. Is this still the case? I.E., what is the current OpenGL recommended approach.
Have I missed something when moving from IVF 9 to 10 when using OpenGL?
My OS is Win XP 32 bit. Thanks
John
The last time I asked, Intel seemed to prefer using the auxlib (via use ifopnl) rather than downloading and using glut libraries. Is this still the case? I.E., what is the current OpenGL recommended approach.
Have I missed something when moving from IVF 9 to 10 when using OpenGL?
My OS is Win XP 32 bit. Thanks
John
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"Intel" takes no position on this. Use whichever approach you like best. We provide interfaces to the Windows-supplied OpenGL API through module ifopngl. We also have worked with Bill Mitchell on his f90GL library that uses GLUT. The latter is probably better if you want platform portability, but if that's not an issue, then it doesn't matter.
I don't know of any OpenGL-related differences, but you haven't said what doesn't work.
I don't know of any OpenGL-related differences, but you haven't said what doesn't work.

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