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Running the C++ sample code and GetResourceInfos() is returning nothing, even if I try to all the different usage types from ResourceInfo::Usage. I let the code pick the middle frame in the stream and collect all draw calls (which it does just fine, non-empty array).
I've tried the projects buffer-extraction and texture-extraction.
My stream path is to a short capture created by running the BasicHLSL DirectX11 example for a few seconds. The stream itself loads up fine when I use the Intel Graphics Frame Analyzer program so I'm assuming my stream is not the problem. I can see the draw calls, geometry input, shader code, etc.
Any suggestions would be appreciated.
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Hello ktB,
Let me see if I understand correctly:
- You captured a stream via GPA Framework
- You can load the stream into Graphics Frame Analyzer, and pick a frame and see the data
- But when you try to extract the frame data via GPA Framework, you get nothing
Is that all correct?
Also, some basic info may be helpful:
- GPA Version (and GPA Framework version, if it's different)?
- OS?
- Graphics API?
Pamela
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I was helped on the Intel Graphics discord. Unfortunately, the API is not supported on DirectX11 so that was the end of that.
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Ah, right, DX11. Sorry it won't work for you. But thanks for letting me know.
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