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Not sure if this is the right place to report a bug but after spending several hours wondering why I was getting different results despite identical inputs I finally tried out a different capture program (RenderDoc) and found that the filter mode of the sampler shown there was different whereas in GPA it was not.
For what it's worth in GPA when I've selected the problematic DrawIndexed call and selected the input sampler information the filter state is:
D3D11_FILTER_MIN_MAG_MIP_POINT
Under renderdoc it gets read as Min/Mag/Mip: Anisotropic 16x.
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Ju-Lian,
Thank you for your feedback and for reporting this bug. I will pass this onto our engineering team for further investigation.

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