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Hello,
I'm trying to use Intel Software Developement Emulator to emulate popcount instruction for my CPU (Core2Quad Q6600). I need this to run Quantum Break game, which requires ppcount.
Game runs, but very, very slow. I noticed, that no matter what QuantumBreak.exe uses max around 2,5 GB of my RAM memory (I have 8 GB), so that can be casue of huge slowdown. As far as I know 2,5 GB is a limit for single 32 bit process in Windows systems, but why this limitation occurs since game is x64 and my system too? I tried on Windows 7x64 and Windows 10 x64 - same results.
To check if it's not a game problem/bug I've used sde with different game (GTA V). Normaly it uses around 5 GB of RAM, but with sde again only 2,5 GB, so there is some kind of limit.
How this can be bypassed? I red -help and -help-long but haven't found anything useful in those switches.
Any help would be much appreciated.
Best Regards
- Tags:
- Intel® Advanced Vector Extensions (Intel® AVX)
- Intel® Streaming SIMD Extensions
- Parallel Computing
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Thanks for answer.
For Linux there are two sde. Sde and sde64. For Windows there is only sde, which is 32 bit application. Both games are 64bit only - I double check it.
How can I test if sde can use all my memory? Maybe some testing app? Perhaps something else (like video card driver) is causing memory limit, so I have to chek if sde is capable of using all of my RAM.
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