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Hello!
I was wondering if there will be any expansion the already long list of supported color conversion formats? I am trying to convert DirectX surfaces (usually ARGB8) to FFMPEG X264 (requires YUV420) and I am suprised to see that particular conversion missing. It looks like most of the conversions expect no alpha channel to be present.
What I was hoping for is :
ippiRGBToYUV420_8u_AC4P3R()
I tried removing the alpha channel from my source RGB surface, but DirectX9 render targets or plain surfaces don't support R8G8B8 formats.
Thanks,
-Justin
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Try ippiRGBToYCbCr411_JPEG_8u_C4P3R
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