07-06-2011 06:58 PM
I was wondering if there will be any expansion the already long list of supported color conversion formats? I am trying to convert DirectX surfaces (usually ARGB8) to FFMPEG X264 (requires YUV420) and I am suprised to see that particular conversion missing. It looks like most of the conversions expect no alpha channel to be present.
What I was hoping for is :
I tried removing the alpha channel from my source RGB surface, but DirectX9 render targets or plain surfaces don't support R8G8B8 formats.