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Compiler and issues thereof

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As some of y'all may already know ..Some coding from the Arduino side don't work.... I was trying to figure out how to code an LCD 320x240... Wish we could just get away from using a very striped down compiler and use one like Coocox or just regular everyday Ansi C99 for 86x.. I have ran into the stuff that a regular compiler would know what to do with..Also alot of errors in the code is suppressed so watch what you code because some things won't work right... If any one wants the normal code for an lcd let me know ,but thus far I'm still working on it and have gotten rid of all the errors from the code that is in the library of the regular Arduino stuff (aka ITDB02) .. I've striped it down to plain ole C99 stuff...

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Re: Compiler and issues thereof

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Maybe you can give it a try to Mikal.Hart's LiquidCrystal library https://github.com/mikalhart/galileo-LiquidCrystal https://github.com/mikalhart/galileo-LiquidCrystal . If you try it and get a positive response let us know. Also I would like to mention the ITDB02 shield is not currently listed in the supported shields, you can check the list in this link: /docs/DOC-21855 https://communities.intel.com/docs/DOC-21855 . We will be testing more shields in the future, so I recommend you to check the list on a regular basis.

Regards

 

JPMontero_Intel

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Re: Compiler and issues thereof

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Maybe you can give it a try to Mikal.Hart's LiquidCrystal library https://github.com/mikalhart/galileo-LiquidCrystal https://github.com/mikalhart/galileo-LiquidCrystal . If you try it and get a positive response let us know. Also I would like to mention the ITDB02 shield is not currently listed in the supported shields, you can check the list in this link: /docs/DOC-21855 https://communities.intel.com/docs/DOC-21855 . We will be testing more shields in the future, so I recommend you to check the list on a regular basis.

Regards

 

JPMontero_Intel

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