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hi all..

I haven't worked with TBB for a while so it's quite possible this question is easily answered. I have a simple triangulated polygon that i would like to tesselate, and would like to do the work making efficient use of the processor cores. I'm not worried about distributing this across CPUs.

At this point i think a simple parallel-for over the faces to generate new points/faces followed by a point merge/sort, removal of duplicates, and update of the triangle indices into the resulting points list is reasonable. Does this seem reasonable to the TBB gurus out there?

thanks!

vandelayyyy

Beginner

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11-12-2010
04:53 PM

17 Views

tessellation

I haven't worked with TBB for a while so it's quite possible this question is easily answered. I have a simple triangulated polygon that i would like to tesselate, and would like to do the work making efficient use of the processor cores. I'm not worried about distributing this across CPUs.

At this point i think a simple parallel-for over the faces to generate new points/faces followed by a point merge/sort, removal of duplicates, and update of the triangle indices into the resulting points list is reasonable. Does this seem reasonable to the TBB gurus out there?

thanks!

1 Reply

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The question is not actually TBB specific, so you better seek for algorithmic gurus :)

To me, it sounds reasonable for the initial implementation. You can start with that and analyze what are its obstacles/bottlenecks. And if you later find ways for improvement, there will bethe baseline to compare with.

Alexey_K_Intel3

Employee

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11-14-2010
02:29 PM

17 Views

To me, it sounds reasonable for the initial implementation. You can start with that and analyze what are its obstacles/bottlenecks. And if you later find ways for improvement, there will bethe baseline to compare with.

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