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How to Get The 'Internal allocator' Interface If No Custom Allocator Implemented? How should I create frame surfaces and how to lock/unlock them?
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Hi Shuangwu,
I hope this helps,
Application developer should never use internal allocator except for the case of developing an application that supports opaque memory (primary usage in transcoding applications).
If there is a need to access to the opaque memory surfaces then please use the API functions part of "mfxplugin.h", also described in the mediasdkusr-man.pdf.
If there is a need to access to the opaque memory surfaces then please use the API functions part of "mfxplugin.h", also described in the mediasdkusr-man.pdf.
I hope this helps,
Regards,
Petter
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Hi Shuangwu,
I hope this helps,
Application developer should never use internal allocator except for the case of developing an application that supports opaque memory (primary usage in transcoding applications).
If there is a need to access to the opaque memory surfaces then please use the API functions part of "mfxplugin.h", also described in the mediasdkusr-man.pdf.
If there is a need to access to the opaque memory surfaces then please use the API functions part of "mfxplugin.h", also described in the mediasdkusr-man.pdf.
I hope this helps,
Regards,
Petter
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Thanks for reply. Good enough for my question.
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