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W/Adreno-ES20: <core_glUseProgram:1557>: GL_INVALID_VALUE
W/System.err: java.lang.RuntimeException: glGetAttribLocation uOrientationM: glError 1281
W/System.err: at com.intel.inde.mp.android.graphics.EglUtil.checkEglError(EglUtil.java:215)
W/System.err: at com.intel.inde.mp.android.graphics.ShaderProgram.getAttributeLocation(ShaderProgram.java:113)
W/System.err: at com.intel.inde.mp.android.graphics.FullFrameTexture.draw(FullFrameTexture.java:93)
W/System.err: at com.qzplugin.Capturing$EncodeThread.run(Capturing.java:90)
- Tags:
- Development Tools
- Graphics
- Intel® Media SDK
- Intel® Media Server Studio
- Media Processing
- Optimization
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Hi,
Which Intel toolkit were you using? For Media SDK, we don't support Android officially.
Mark
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Hello Liu, Mark,
I am using your android-1.2.2415.jar and domain-1.2.2415.jar lib that capture unity game play in android. that is work well in Unity 5.5 but i change unity version Unity 2019 and Unity 2018, so error below:
W/System.err: java.lang.RuntimeException: glCreateShader: glError 1286
W/System.err: at com.intel.inde.mp.android.graphics.EglUtil.checkEglError(EglUtil.java:215)
W/System.err: at com.intel.inde.mp.android.graphics.ShaderProgram.loadShader(ShaderProgram.java:89)
W/System.err: at com.intel.inde.mp.android.graphics.ShaderProgram.create(ShaderProgram.java:51)
W/System.err: at com.intel.inde.mp.android.graphics.FullFrameTexture.<init>(FullFrameTexture.java:72)
W/System.err: at com.qzplugin.Capturing.<init>(Capturing.java:122)
W/System.err: at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
W/System.err: at com.unity3d.player.UnityPlayer.c(Unknown Source:0)
W/System.err: at com.unity3d.player.UnityPlayer$e$2.queueIdle(Unknown Source:72)
W/System.err: at android.os.MessageQueue.next(MessageQueue.java:398)
W/System.err: at android.os.Looper.loop(Looper.java:150)
W/System.err: at com.unity3d.player.UnityPlayer$e.run(Unknown Source:33)
that error not in all android device some of device like that i test in device
-VIVO 1802(64bit,8.1.0)->Not Working
-Redmi 4(64bit,7.1.2)->Not Working
-Xiaomi Redmi Note 3-> Not Wroking(6.0.1)
above device not working also i attach My Unity Graphics and Open GL Setting.
One More thing if I Chnage OpenGl2.0 to OpenGL3.0 than above all device capture working but in other device capture not working that device is below:
-Lenovo A6020a40(5.1.1)->Not Working
-Moto G Play(32Bit,7.1.1)->Not Working
-Lenove K8(64bit,8.0)->Not Working
So Problem is OpenGl setting in Unity.
Please Replay me, if you solve it.
if you have any any confusion, mail me at rksanandiya48@gmail.com or post comment here.
thank you so much for replay.
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Sorry for the late response,
This is the Intel forum for Media SDK--a toolkit to develop video application on Intel platform.
So I am not sure which toolkit you are using and I don't know how to answer your question.
Please find the right forum to post your question.
Mark
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Please suggest me right forum that solve my issues.
thank you for replay
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Hello Sperow,
need a demo project for Video recording with Intel INDE media pack with unity scene camera. Can anyone please share that project with me.
I tried this way for recording video :- Capture_Video_With_Inde I been through since 20 days still got no success.!
mayurasodariya33@gmail.com
Here is my gmail id please help me out if anyone have this code :) Or any suggestion would be appreciated :)
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