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Cost of synchronization


I'm doing a low latency RGB4->NV12->H264 conversion and wanted to ask about syncrhonization. In this topic it was stated that:

"Additionally, for best performance, delay synchronization as long as possible. In your case, sync on encode and skip VPP sync."

I am currently synchronizing on VPP color conversion operation to know when i can let go the RGB4 input buffer, and also synchronizing on the encode operation to know when the bit-stream has been generated. I do both calls to MFXVideoVPP_RunFrameVPPAsync and MFXVideoENCODE_EncodeFrameAsync then send the synchronization point from MFXVideoENCODE_EncodeFrameAsync to another thread to wait for the bit-stream and in the current thread wait for the synchronization point from MFXVideoVPP_RunFrameVPPAsync to know when i can let go of the RGB4 input buffer. Does the wait on the synchronization point from MFXVideoVPP_RunFrameVPPAsync introduce any performance penalties? Since the comment in the topic above made me doubt if it was good that i am doing that.

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