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D3D11 Errors

Carl_P_
Beginner
1,200 Views

Hi,

I am receiving strange d3d11 errors when decoding an h264 files with (MFX_IMPL_HARDWARE | MFX_IMPL_VIA_D3D11) together with my surface allocator. Decoder is set to low latency mode: AsyncDepth = 1

I am running Intel Media SDK 2016 R2

 

The first call to MFXVideoDECODE_DecodeFrameAsync always generates the following:

---> D3D11 ERROR: ID3D11DeviceContext::VideoDecoderExtension: NULL parameter specified, failing! [ EXECUTION ERROR #3145789: DECODEREXTENSION_NULLPARAM]
    
the rest of the calls do not and after a while the decoder has decoded each frame. MFXVideoDECODE_GetDecodeStat() reports no errors here only valid decoded frames.

If I change the source file from a MFX_PROFILE_AVC_BASELINE to one with a higher profile (MFX_PROFILE_AVC_HIGH) the output looks like this:

---> D3D11 ERROR: ID3D11DeviceContext::VideoDecoderExtension: NULL parameter specified, failing! [ EXECUTION ERROR #3145789: DECODEREXTENSION_NULLPARAM]
---> D3D11 ERROR: ID3D11DeviceContext::CreateVideoDecoderOutputView: Invalid array element specified! [ STATE_CREATION ERROR #3145915: CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY]
---> D3D11 ERROR: ID3D11DeviceContext::CreateVideoDecoderOutputView: Invalid array element specified! [ STATE_CREATION ERROR #3145915: CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY]
---> D3D11 ERROR: ID3D11DeviceContext::CreateVideoDecoderOutputView: Invalid array element specified! [ STATE_CREATION ERROR #3145915: CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY]

---> (7204) 1 frames decoded, 0 frames skipped, 0 errors, 4 frames cached

---> D3D11 ERROR: ID3D11DeviceContext::CreateVideoDecoderOutputView: Invalid array element specified! [ STATE_CREATION ERROR #3145915: CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY]
---> (7204) 2 frames decoded, 0 frames skipped, 0 errors, 4 frames cached

---> D3D11 ERROR: ID3D11DeviceContext::CreateVideoDecoderOutputView: Invalid array element specified! [ STATE_CREATION ERROR #3145915: CREATEVIDEODECODEROUTPUTVIEW_INVALIDARRAY]

...

---> (7204) 475 frames decoded, 0 frames skipped, 3 errors, 1 frames cached

Am I doing something wrong here or is this normal?

// My Texture2D creation

D3D11_TEXTURE2D_DESC desc;
desc.Format         = DXGI_FORMAT_NV12;
desc.Width          = request->Info.Width;
desc.Height         = request->Info.Height;
desc.MipLevels      = 1;
desc.ArraySize      = static_cast<u32>(request->NumFrameSuggested);
desc.SampleDesc     = { 1, 0 };
desc.Usage          = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.BindFlags      = D3D11_BIND_DECODER;
desc.MiscFlags      = D3D11_RESOURCE_MISC_SHARED;

ComPtr<ID3D11Texture2D> tex2D
device->CreateTexture2D( &desc, nullptr, set(tex2D) )

// My D3D11 Device creation
const D3D_FEATURE_LEVEL featureLevelsRequested[] =
{
    D3D_FEATURE_LEVEL_11_1,
    D3D_FEATURE_LEVEL_11_0,
    D3D_FEATURE_LEVEL_10_1,
    D3D_FEATURE_LEVEL_10_0,
    D3D_FEATURE_LEVEL_9_3,
    D3D_FEATURE_LEVEL_9_2,
    D3D_FEATURE_LEVEL_9_1
};

::D3D11CreateDevice(
    get(adapter),
    D3D_DRIVER_TYPE_UNKNOWN,
    nullptr,
    D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
    featureLevelsRequested,
    (u32)ElementCount(featureLevelsRequested),
    D3D11_SDK_VERSION,
    set(device),
    &actualLevel,
    set(ctx)
    );

MFXVideoDECODE_SetHandle(session, MFX_HANDLE_D3D11_DEVICE, static_cast<mfxHDL>(device));

 

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8 Replies
Jiandong_Z_Intel
Employee
1,199 Views

Hi There,

Can you share log from system_analyzer tool located at (mediasdk/tools/analyzer) ? This will help provide us your system details. 

Does MSDK sample_decode work for you ?

 

Thanks,

Zachary

 

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Carl_P_
Beginner
1,199 Views

Hi

Here's my system log.

508692

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Carl_P_
Beginner
1,199 Views

I am using Visual Studio 2015 update 2 and I have recompiled the libmfx dispatcher with this new toolset, to be able to link my project.

// Carl

 

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Jiandong_Z_Intel
Employee
1,199 Views

Hi Carl,

Can you verify if MSDK sample_decode with -d3d11 work for you ?

$ sample_decode.exe h264 -i amp.h264 -o amp.yuv -hw -d3d11
Decoding Sample Version 6.0.0.49


Input video     AVC
Output format   YUV420
Resolution      1280x720
Crop X,Y,W,H    0,0,0,0
Frame rate      30.00
Memory type             d3d11
MediaSDK impl           hw_d3d11
MediaSDK version        1.17

Decoding started
Frame number:  635, fps: 26.248, fread_fps: 0.000, fwrite_fps: 26.859

 

Thanks,

Zachary

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Carl_P_
Beginner
1,199 Views

Hi Zachary,

That works : 

sample_decode.exe h264 -i track1.h264 -o track1.yuv -hw -d3d11

pretending that stream is 30fps one
pretending that aspect ratio is 1:1
Decoding Sample Version 6.0.0.142


Input video     AVC
Output format   NV12
Input:
  Resolution    1280x720
  Crop X,Y,W,H  0,0,0,0
Output:
  Resolution    1280x720
Frame rate      30.00
Memory type             d3d11
MediaSDK impl           hw_d3d11
MediaSDK version        1.17

Decoding started
Frame number:  436, fps: 53.307, fread_fps: 0.000, fwrite_fps: 59.234

I can't see if there is D3D11 errors, I guess the samples are not compiled with D3D11_CREATE_DEVICE_DEBUG

// Carl

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Jiandong_Z_Intel
Employee
1,199 Views

Hi Carl,

Regarding D3D11 device, you can refer to <MSDK sample>\sample_common\src\d3d11_device.cpp,

How did you used D3D11_CREATE_DEVICE_DEBUG ? I find it defined in 

 C:\Program Files (x86)\Windows Kits\8.0\Include\um\d3d11.h(14203):        D3D11_CREATE_DEVICE_DEBUG    = 0x2,

and it is not "Preprocessor Definitions".

You can also try to reproduce the issue you met in MSDK sample_decode.

 

Thanks,

Zachary

 

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Carl_P_
Beginner
1,199 Views

Hi,

Your SDK sample also generates the 

D3D11 ERROR: ID3D11DeviceContext::VideoDecoderExtension: NULL parameter specified, failing! [ EXECUTION ERROR #3145789: DECODEREXTENSION_NULLPARAM]

on the first call to the DecodeFrameAsync() (only if I add the D3D11_CREATE_DEVICE_DEBUG flag to your device creation)

Your sample does not generates the other errors.

I need some clarification regarding the surface allocator

  • In my case, HW accelerated decode, does the frames have to be allocated prior to decoder initialization, ::MFXVideoDECODE_Init(session, par)?
  • And I guess I need to invoke ::MFXVideoCORE_SetFrameAllocator(session, allocator) ? When?
  • The ArraySize param on D3D11_TEXTURE2D_DESC, should it be set to one or request->NumFrameSuggested?

// Carl 

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Jiandong_Z_Intel
Employee
1,199 Views

Hi Carl,

Can you upload your changset or patches of sample_decode for reproduce this issue on you end ?

Regarding surface allocator, you can refer to sample_common\src\d3d11_allocator.cpp and mfxStatus CDecodingPipeline::CreateAllocator()

 

in mfxStatus CDecodingPipeline::Init(sInputParams *pParams), you can see -

    sts = CreateAllocator();
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    // in case of HW accelerated decode frames must be allocated prior to decoder initialization
    sts = AllocFrames();
    MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);

    sts = m_pmfxDEC->Init(&m_mfxVideoParams);

 

Thanks,

Zachary

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