I have a basic understanding of using system memory versus using GPU memory, which entails using Direct3D to create and manage surfaces.
One thing I am not clear on, and wonder if someone at Intel could clarify, is the tradeoffs of using Direct 3D 9 vs Direct 3D 11 with the Intel Media SDK.
Are there any reasons to use the Direct 3D 9 support other than backward compatibility?
Or, if I had to choose just one or the other to support for my application, which would be recommended?, and why?
Thank you very much,