A new white paper is available:
Displaying Stereoscopic 3D (S3D) with Intel HD Graphics
This document describes how to display S3D content and set standard and S3D modes of many 3D-capable monitors and TVs using a library that is available in the Intel Media SDK 3.0 (currently Beta 3).
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Hi.. Yes. Displaying a still image is possible :)
Yes ... you have to use VideoProcessBlt(). That is how you chose Left or Right use pLEFTVideoProcessor->VideoProcessBlt() for left, and pRIGHTVideoProcessor->VideoProcessBlt() for right.
Each processor object will blit to their correct L or R surface (assuming you had set m_pS3DControl->SelectLeftView() when creating the L processor, and m_pS3DControl->SelecRightView() when creating the R processor.
You can think of it as pD3dDevice->GetBackBuffer() getting you a big super-surface (big enough to hold both Left and Right). The VideoProcessor object you use will make the Blt go to the correct place in that super-surface.
Right now, RightProcessor->VideoProcessBlt() the only way you change the bits that are seen by the right eye.
Hi there,
I'll try to answer some of your question: :)
I don't recall the whitepaper mentioning anything about what will be dropped or supported in the future.
I can't comment on future features or support. Sorry.
The paper, and MSDK S3D library are for Microsoft Windows 7 only.
Hi.. Yes. Displaying a still image is possible :)
Yes ... you have to use VideoProcessBlt(). That is how you chose Left or Right use pLEFTVideoProcessor->VideoProcessBlt() for left, and pRIGHTVideoProcessor->VideoProcessBlt() for right.
Each processor object will blit to their correct L or R surface (assuming you had set m_pS3DControl->SelectLeftView() when creating the L processor, and m_pS3DControl->SelecRightView() when creating the R processor.
You can think of it as pD3dDevice->GetBackBuffer() getting you a big super-surface (big enough to hold both Left and Right). The VideoProcessor object you use will make the Blt go to the correct place in that super-surface.
Right now, RightProcessor->VideoProcessBlt() the only way you change the bits that are seen by the right eye.
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