I noticed strange phenomenon:
When encoding MVC-3D video using Intel Media SDK (e.g. sample_encode) - full HD, but it is probably not related,
and using the same YUV input for both L-eye and R-eye,
then I would expect that resulting dependent view h264-stream (in viewoutput mode) will be very small, because difference between eyes is zero.
But it is not truth - dependent view h264-stream is quite big, almost the same size and base-view!
Is that correct?
Can be this ratio base:dependent view somehow influenced?
Thanks - looking for future evolution of IM SDK :)
Just to give you additonal info about current SDK results (example):
Input: Left eye - YUV full HD (1920x1080, 23.976 fps), 275 frames
Right eye = identical to left eye
Intel Media SDK 2013 R2 - software libmfxsw32.dll
(but Intel Media SDK 2014 for Clients gives the same output)
- h.264 - MVC 3D
- variable bitrate - target 17 mbit/s, maximum 28 mbit/s
Output: base_view.h264 13.865.861 bytes
dependent_view.h264 10.086.666 bytes
Since left and right eye are identical, there is no logical reason for dependent_view.h264 to be so big !
Typically 3D Bluray's have ratio base:dependent about 2:1 for regular 3D movie.