Media (Intel® Video Processing Library, Intel Media SDK)
Access community support with transcoding, decoding, and encoding in applications using media tools like Intel® oneAPI Video Processing Library and Intel® Media SDK
Announcements
The Intel Media SDK project is no longer active. For continued support and access to new features, Intel Media SDK users are encouraged to read the transition guide on upgrading from Intel® Media SDK to Intel® Video Processing Library (VPL), and to move to VPL as soon as possible.
For more information, see the VPL website.

H.264 MVC (3D) Encoding efficiency - question

Frantisek_K_
Beginner
1,225 Views


Hello,
I noticed strange phenomenon:

When encoding MVC-3D video using Intel Media SDK (e.g. sample_encode) - full HD, but it is probably not related,
and using the same YUV input for both L-eye and R-eye,
then I would expect that resulting dependent view h264-stream (in viewoutput mode) will be very small, because difference between eyes is zero.

But it is not truth - dependent view h264-stream is quite big, almost the same size and base-view!

Is that correct?
Can be this ratio base:dependent view somehow influenced?

Thanks

Frank
 

0 Kudos
3 Replies
Frantisek_K_
Beginner
1,226 Views

Just to add more info: I'm working with Intel Media SDK 2013 R2, and encoder is set to variable_bitrate mode.

0 Kudos
Anthony_P_Intel
Employee
1,226 Views

Hi Frank,

We will look into this (VBR encoded  to MVC) case for coding efficiency benefits of future products.  Thank you for your input.

0 Kudos
Frantisek_K_
Beginner
1,226 Views

Thanks - looking for future evolution of IM SDK :)

Just to give you additonal info about current SDK results (example):

Input:  Left  eye - YUV full HD (1920x1080, 23.976 fps), 275 frames
        Right eye = identical to left eye

Encoder:
Intel Media SDK 2013 R2 - software libmfxsw32.dll
(but Intel Media SDK 2014 for Clients gives the same output)

- h.264 - MVC 3D
- variable bitrate - target 17 mbit/s, maximum 28 mbit/s
- viewoutput

Output:   base_view.h264          13.865.861 bytes
          dependent_view.h264     10.086.666 bytes
         
Since left and right eye are identical, there is no logical reason for dependent_view.h264 to be so big !
Typically 3D Bluray's have ratio base:dependent about 2:1 for regular 3D movie.
 

Cheers,

Frank

0 Kudos
Reply