We are using the MediaSDK sample_decvpp with the a2rgb10 color on a HDR HEVC video and we want to apply a tonemapping shader on it.
For that we need to simulate the exposure with out of range colors, but we don't know how to convert the in-range a2rgb10 colors...
Is there a standard algorithm for that ?
What system do you have? We don't support HEVC 10 bit hardware acceleration decode yet on the latest platform. Along with that there is a VPP filter we have for color change. Check MSDK manual - https://software.intel.com/sites/default/files/managed/47/49/mediasdk-man.pdf Pg 7 supported color conversion table.
Let me know if I didn't get your question correct.