Hey guys... I have a problem with clCreateFromGLTexture2D. The problem ist that I need to call the function twice to get a valid memory objects. Is this a bug... or did I missed to initialize something?!!?? Ive used the code with the NVidia SDK and there it works fine... currently just the CPU makes problems?!?! Any suggestions?!?!
After building a sample application I figured out what was wrong... stupid thing! I just was still including and linking the NVdia libs and includes instead the one of Intel OpenCl SDK. Change it and not it works smoothly.
After testing a little bit I found a version that doesnt work with the IntelSDK - I created a sample and uploaded it. I would appreciate it if your team could take a look at it?!?! As far as I can say the context is valid... but the error message say something different. Thanks in advance