Software Archive
Read-only legacy content

Build Failed

Lance_B_
Beginner
542 Views

Okay so I'm new to this and I want to turn my RPG Maker MV game into an app for Android...But I seem to get a build failed error everytime I do.

Heres the build log...I'm going to just paste a tiny link because I can't copy the whole log since it's too big.

https://goo.gl/rk4181

Please help?

0 Kudos
9 Replies
Jerroyd_M_Intel
Employee
542 Views

Hi Lance.

Here is the build exception you encountered. Most build errors will appear at the bottom of your compile log for future reference. Also you should download a copy of the compile log, as the URL you provided will only be good for several hours.

> java.io.IOException: No space left on device

How large is your project? Projects larger than 150megs start to fail because they are too big.

 

0 Kudos
Lance_B_
Beginner
542 Views

Jerroyd M. (Intel) wrote:

Hi Lance.

Here is the build exception you encountered. Most build errors will appear at the bottom of your compile log for future reference. Also you should download a copy of the compile log, as the URL you provided will only be good for several hours.

> java.io.IOException: No space left on device

How large is your project? Projects larger than 150megs start to fail because they are too big.

 

0 Kudos
Giselle_G_Intel
Employee
542 Views

Lance -

Was the project size the problem? You quoted Jerroyd without a response. Have you figured out the solution to the problem/was this the root problem, or were you intending to reply?

0 Kudos
Lance_B_
Beginner
542 Views
Giselle G. (Intel) wrote:

Lance -

Was the project size the problem? You quoted Jerroyd without a response. Have you figured out the solution to the problem/was this the root problem, or were you intending to reply?

I was trying to reply... But gave up because the rwply was too long once I realized it messed up. I tried a test one which was around the 200mb range. I watched a tutorial using XDK on Rpg Maker and his went through fine...It looked big too. I just want to make my.game into an app. :/
0 Kudos
Giselle_G_Intel
Employee
542 Views

Lance -

Did your test app work, with 200 mb? Do you know how large the tutorial app was?

Check out these links >https://software.intel.com/en-us/forums/intel-xdk/topic/685329< and >https://software.intel.com/en-us/forums/intel-xdk/topic/699425<

One person said they solved their issue by building on the Cordova Cli - while being offline - and the other said that the build server was out of memory (which could explain why it worked building offline).

0 Kudos
PaulF_IntelCorp
Employee
542 Views

Lance -- 200MB is too large, it will cause the build system to fail. Most of the people that have tried building an RPG Maker game have run into this problem. BTW -- you cannot submit a 200MB to Google Play, their maximum size app is 100MB.

0 Kudos
Lance_B_
Beginner
542 Views

Paul F. (Intel) wrote:

Lance -- 200MB is too large, it will cause the build system to fail. Most of the people that have tried building an RPG Maker game have run into this problem. BTW -- you cannot submit a 200MB to Google Play, their maximum size app is 100MB.

 

Are you telling me that an RPG Maker game that is over 100MB can't be on Google Play? Because if you mean apps in general then you are very wrong on that part. 

0 Kudos
Lance_B_
Beginner
542 Views

Giselle G. (Intel) wrote:

Lance -

Did your test app work, with 200 mb? Do you know how large the tutorial app was?

Check out these links >https://software.intel.com/en-us/forums/intel-xdk/topic/685329< and >https://software.intel.com/en-us/forums/intel-xdk/topic/699425<

One person said they solved their issue by building on the Cordova Cli - while being offline - and the other said that the build server was out of memory (which could explain why it worked building offline).

 

Where do I find Cordova CLI...And how do I build offline? Just turn off my wifi or something?

0 Kudos
PaulF_IntelCorp
Employee
542 Views

Lance B. wrote:

Are you telling me that an RPG Maker game that is over 100MB can't be on Google Play? Because if you mean apps in general then you are very wrong on that part. 

See > https://developer.android.com/google/play/expansion-files.html < if you want to submit an APK that is larger than 100MB you have to do it with an APK expansion file, which the XDK build system does not support; for this you have to use Cordova CLI directly. Note that an APK is a ZIP file, so you have to zip the contents of your plugins, www and package-assets folders to get an estimate of the size of your final APK (it's only an estimate, because there are additional binary bits that get added to the APK).

If you want to convert your XDK project to a CLI project, follow the steps here > https://software.intel.com/en-us/forums/intel-xdk/topic/685326#comment-1885369 < and make use of this script > https://github.com/xmnboy/xdk-to-cli < (I'm in the process of updating the script to make it easier to install and run, but that may be a few days before it is finished, in the meantime, it does work, just requires a bit of effort to run).

0 Kudos
Reply